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DD today?


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11 hours ago, Mysticpuma said:

Well Catalina was also able to go submarine hunting so there's plenty of opportunity. 

I wonder if the player could choose to fly a Catalina, and for their entire time online they would support friendly pilots who are shot down. 

Away from the Combat zone is a rescue ship. 

The Catalina pilot gets a distress call on the radio with a rough area on the map where the friendly was shot down. This is Ai generated near the last known combat zones between online players. The Ai creates this with a model. Pilot, dinghy and Green dye in the water.

The Catalina pilot takes off, calls up over the air saying where they are heading to and hopes for some aerial cover. 

Online combat Pilots in that area can call up the Catalina Pilot and direct them in as they can see the dye too. 

On arrival in the area, the pilot if the Catalina lands the aircraft in the area of the downed pilot, maybe an animation begins with the pilot being brought aboard, the Catalina pilot gets an indication that the Pilot is onboard and now has to take off and get back to the rescue ship with the precious cargo onboard. 

The Catalina pilot lands close to the Rescue ship, the Pilot is saved and depending on the game dynamic, the players gets awarded their points and if the game has a dynamic battle area, the map moves forward in favour of the Pilots team? 

 

Something like that? 

 

7 hours ago, BlitzPig_EL said:

This could work in a co-op mode with the rescue of shot down AI "pilots".  In multiplayer, no human player is going to wait in an inflatable dingy on the chance he will be picked up, maybe.  The refly button will be pressed long before the Cat gets off the water to start the search. 

Nope, missed the point. 

These are missions that could be flown/generated during an online game (not just Co-Op). No need for an online pilot to wait in a dinghy, completely agree that refly would be hit long before. 

But if someone wants to fly a Catalina, their missions could be flown into a battle area to try and collect an Ai generated downed pilot (who won't care about waiting to be picked up) . 

During that mission the Catalina pilot could request escort or cover to complete their mission, online pilots could see the Ai generated downed pilot and help guide the Catalina in. 

The risk and reward for the Catalina pilot would have to be slightly higher as the chances of being targeted would be greater, so if a Catalina pilot successfully completes a mission they could get a 200 point reward to their stats compared to shooting down a fighter and RTB (which traditionally gets 100 points)? 

Just a different style of play for some players to enjoy? 

Edited by Mysticpuma
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or, with your online squadron mates, have a rotational duty slot.  Where someone has to be the Catalina driver for the current online event...  😀

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7 hours ago, Mysticpuma said:

 

Nope, missed the point. 

These are missions that could be flown/generated during an online game (not just Co-Op). No need for an online pilot to wait in a dinghy, completely agree that refly would be hit long before. 

But if someone wants to fly a Catalina, their missions could be flown into a battle area to try and collect an Ai generated downed pilot (who won't care about waiting to be picked up) . 

During that mission the Catalina pilot could request escort or cover to complete their mission, online pilots could see the Ai generated downed pilot and help guide the Catalina in. 

The risk and reward for the Catalina pilot would have to be slightly higher as the chances of being targeted would be greater, so if a Catalina pilot successfully completes a mission they could get a 200 point reward to their stats compared to shooting down a fighter and RTB (which traditionally gets 100 points)? 

Just a different style of play for some players to enjoy? 

I don’t give a rip about E-games points/stats. However I’d be all over this type of mission.

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30 minutes ago, Mysticpuma said:

I do understand that, but most games reward points for a players long term stats? 

Yeah...I'm not a fan...it just encourages certain behaviors that manifest to some degree even without a points system/stats. Stats just exacerbate the problem. In any case, I'm with you on the SAR dynamic etc...I'd fly that a lot. 🙂

 

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3 hours ago, Gambit21 said:

Yeah...I'm not a fan...it just encourages certain behaviors that manifest to some degree even without a points system/stats. Stats just exacerbate the problem. In any case, I'm with you on the SAR dynamic etc...I'd fly that a lot. 🙂

 

I think with such large areas, the search and rescue dynamic, especially while multiplayer is ongoing is something I don't remember seeing in any other game (Ai generated pilot to rescue). 

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As much as I like the idea of surviving a bail out or forced landing in the sea, then awaiting rescue, I somehow think that it would be at the very bottom of the list of priorities, even years from now.

Some humans, being what they are, would simply make hunting down a seaplane, or killing people in a dinghy a priority... they have the same mentality and enjoy killing virtual pilots hanging in a parachute. You know they are out there.

Nice to have I think, but in game mechanics, even more of a niche within a niche...

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Player exits, his pilot remains as AI in the water as his scene fades away if the mission design designates pilot rescue as a task.  For the rest of the mission he's bobbing in the water awaiting rescue or the guns of dumb.  It would make for an interesting side task for flying boats, while they scurry about doing armed recon for their team, transferring vital supply in campaign modes, or task with lite strike.

More side missions the deeper the depth of the game.

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14 hours ago, Gambit21 said:

Yeah...I'm not a fan...it just encourages certain behaviors that manifest to some degree even without a points system/stats. Stats just exacerbate the problem. In any case, I'm with you on the SAR dynamic etc...I'd fly that a lot. 🙂

 

I have to disagree to a point.  I happen to think stats, within the context of a well-designed mission, can actually discourage certain types of unwelcome arcade-style behaviors.  In MP, for those who scoff at stats and scores, what I’ve traditionally seen is people flying like a crazy Kamikaze, because nothing actually counts to them.  Why bother coming back from a mission at all?  That cheapens MP for me.  The maintenance of a virtual life means that the player has to actually use judgement and govern their actions by calculated risk, because survival has value.

Thats not to say stat-whoring doesn’t exist, especially among the bomber pilots who come into a server in the middle of the night and spam targets, or fighter pilots that have no interest in the mission objectives, but I think if the scoring system is well designed it can be a good thing.
 

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6 hours ago, Trooper117 said:

As much as I like the idea of surviving a bail out or forced landing in the sea, then awaiting rescue, I somehow think that it would be at the very bottom of the list of priorities, even years from now.

Some humans, being what they are, would simply make hunting down a seaplane, or killing people in a dinghy a priority... they have the same mentality and enjoy killing virtual pilots hanging in a parachute. You know they are out there.

Nice to have I think, but in game mechanics, even more of a niche within a niche...

It's easy to modify though. 

Maybe I am not making it clear. 

The Catalina is collecting Ai generated downed pots, not players who have been shot down. Their mission is to rescue and return the Ai pilot.  No one wod reasonably expect a human player to float around awaiting rescue and not be flying. 

The feature that would make the Ai downed pilot standout from a 'normal' downed pilot is that the Ai pilot would have the water stained around it by Green dye. All other downed pilots would get just a dinghy/life raft (which vanishes after a certain amount of time). 

The Green dye would only be visible to friendly aircraft/pilots as making it visible to both sides would make it simple for enemy players to hang around the Catalina mission target. By having the Ai green dye only visible to the friendly side, enemy pilots would not know which dinghy/life raft to hang around. 

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6 hours ago, Mysticpuma said:

All other downed pilots would get just a dinghy/life raft (which vanishes after a certain amount of time). 

By having the Ai green dye only visible to the friendly side, enemy pilots would not know which dinghy/life raft to hang around.

The AI pilot would need to remain visible longer than the typical 60 seconds though. If not the Player pilot could just loiter until it disappears. Of course I could never find the downed pilots in the water in their dinghy's in 1946 without using outside views...

 

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Download Missions, Skins, & Essential files for IL-2 1946 and several other game series from Mission4Today.

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31 minutes ago, wheelsup_cavu said:

The AI pilot would need to remain visible longer than the typical 60 seconds though. If not the Player pilot could just loiter until it disappears. Of course I could never find the downed pilots in the water in their dinghy's in 1946 without using outside views...

 

Wheels

Yes, that Ai pilot with the Green dye surrounding it would stay visible until recovered. 

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15 hours ago, Trooper117 said:

As much as I like the idea of surviving a bail out or forced landing in the sea, then awaiting rescue, I somehow think that it would be at the very bottom of the list of priorities, even years from now.

Some humans, being what they are, would simply make hunting down a seaplane, or killing people in a dinghy a priority... they have the same mentality and enjoy killing virtual pilots hanging in a parachute. You know they are out there.

Nice to have I think, but in game mechanics, even more of a niche within a niche...

I’m thinking in the contexts of say a 2 night, or week long online war scenario. Each side has a given amount of resources, including pilots (available slots) If a player gets shot down, and in the dinghy, then the player exits, However that pilot resource (available slot) is lost unless rescued, thereby restoring it for use by any player. If that makes sense.

@Sea Serpent maybe this is close to what you were saying.

 

 

 

Edited by Gambit21
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17 hours ago, Mysticpuma said:

Yes, that Ai pilot with the Green dye surrounding it would stay visible until recovered. 

I understood that part of your idea. :classic_cool:


What my point was that there needed to be some extra time for the other AI pilots to despawn because if they despawn in the 60 to 90 seconds that happens in Great Battles and 1946 the enemy Player would simply need to loiter that long to know that the AI pilot in the dinghy was one of them waiting to be rescued.

 

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There really need not be any distinction between AI pilots or human ones…a player bails out, and is floating in the ocean, they can spawn out, get another plane, or whatever, but what is left is a pilot object that can be picked up by a rescue aircraft.  This is how it works in some DCS servers when you have choppers doing SAR missions.  As far as continuation of virtual lives goes, maybe if a player-flown Catalina picks them up, then it can continue, or if not, maybe their is only a percentage chance determined at the end of the mission, similar to how it works in IL-2 behind enemy lines.  But in the meantime, the shot down pilot can just get another plane.

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On 10/23/2023 at 1:14 PM, BlitzPig_EL said:

This could work in a co-op mode with the rescue of shot down AI "pilots".  In multiplayer, no human player is going to wait in an inflatable dingy on the chance he will be picked up, maybe.  The refly button will be pressed long before the Cat gets off the water to start the search. 

He can do that. But by ditching or bail out the software can spawn a ai pilot. 
Mig Catalina finds him and rescue him the human pilot who triggered the rescue will not 

lost its life or getting pow. 
if too few humans fly Catalina ai could be sent for the rescue 

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