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CPT Crunch

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Everything posted by CPT Crunch

  1. I want control over the complete functioning of things like the gun sights, able to set depression angles and adjust the light intensity and turn the bulb on and off. Also the weapons controls to be able to turn the selectors and set the modes, same with fuel systems. Anything having to do with a combat system or basic engine and system controls. Could care less about start sequence beyond setting all the levers we do have control into their proper positions for start, like throttle, mix, and prop levers along with cowl flaps and such when in the start sequence. Control over any system having to do with actual flight and combat operations.
  2. Yup, there's nothing like a viable and visual active ground war going on and than busting it up. The fighting on the way in and out post strike is just a great side benefit.
  3. No more vulching counted as a air kill, it's a ground kill and shall not be counted against the guy helpless on the ground. That will eliminate loads of malarkey and bad blood. An air kill must be rightfully earned with a combatant who is wheels up, just like the real deal. No more MIA or KIA losing your kills earned, they didn't do it in real life, you earned the score, you kept it even if you ended up a POW for years or posthumous. Credit still goes to the team board. A real time stats total on each team, sum of the teams efforts. Add up all the players score board totals on a bottom line, total kills, air and ground by category as the mission plays. And please no radar information telling the exact type or class and whether its carrying payload or not, and no exact altitude, numbers, and vector information, this isn't suppose to be 21st century AWAC's. We should have the ability to set up ambushes and surprises exploiting radar.
  4. The game has to try and track trajectories of every single bullet fired during multiplayer, if all of a sudden every individual aircraft's multiple guns has each it's own unique trajectory table to calculate its not likely happening on the machines of our lifetime. Ditto's for hard trim, it has to be managed uniform across the board for each type aircraft or positional flight data quickly becomes unmanageable in multiplayer. Mirror's could be done on the local machine only, no one cares where your looking, it's not a multiplayer critical item, no positional data need be sent or tracked. You could do these things but I'm betting it could only be a single player sim in the end.
  5. One of the least known stories, revolves around story of Ed Dyess, fighter pilot legend of another stripe. https://www.c-span.org/video/?294079-1/escape-davao The Author speaking on the book, well worth the listen. The book is astonishingly good, guy did a deep study. https://www.amazon.com/Escape-Davao-Forgotten-Daring-Pacific/dp/0451234103
  6. I use steel countertop bracing, it's flat and can be found in multiple lengths, thickness, and width. The catch is your going to need to know someone with an iron angle press.
  7. A very restricted and narrow focus on start up should help, some of those listed sims have tried to bite off more than that can ever chew, tanks, but no tanks if you know what I mean. It's continual and fresh development with rapid output that suits my appetite best, just like original Oleg did with his smashing success. It started out small with a simple but stunning demo with a narrow focus on ground attack. We get a good solid focus on combat carrier operations and I'm all in to the end of the ride. Like to see the product stick to the carrier theme until it matures and than slowly spread it's wings outward. The Fighting Lady follow on additions, each one of it's campaigns as the Yorktown progresses through time across the Pacific, the most documented and filmed combat ops of a carrier as it moved campaign to campaign we've ever seen.
  8. Was there a catapult and recovery crane on the lower deck? If there was hope to see that as a future functional feature.
  9. Tremendous potential for scaling perception with that amount of detail, some super rich textures from the deck on up can make it seem larger than life. Look forward to taxi trials and crew run up cruise.
  10. https://www.imdb.com/title/tt0063056/ Lee Marvin in "Hell in the Pacific" https://www.imdb.com/title/tt0058648/ The 1964 original "Thin Red Line" far superior to the remake.
  11. https://www.imdb.com/title/tt0037366/ Thirty seconds over Tokyo
  12. That's the best clickable cockpit way. Gimme levers and switches, all of them. LoL
  13. Hindsight's 20/20, pretty sure at the time most of the guys mood was fed up and sick of war, so they were quite OK with burning it all. Would have been nice had they made a stronger policy allowing pilots an option to buy their own plane dirt cheap upon demobilization and separation, could have been a few more preserved. Outright stupid not preserving the enemies aircraft and weapons for exhibit, the Russians did a superior job at that.
  14. Bell Airacobra design analysis.pdf Cannon on wings.pdf Longitudinal control and stability for P-39N-1.pdf naca-wr-l-15 P-39 inverted stability.pdf P39 Docs.PDF
  15. Connect an external view of own aircraft to weight on wheels switch and an open canopy set when a server has locked cockpit only views, when both conditions are set it would over ride the cockpit lock. What it would do is allow inspection of own aircraft during rearm/ refuel/ repair operations if that feature is included. Also aid in moving about a tightly packed deck with wings folded and huge blind spots. Would be a dream if we could also change load outs and skins like in DCS and see them physically get installed. Otherwise it's a crapshoot with no real way to tell what's actually done and loaded, unless you have a wing taxi around you and visually check. Cockpit and WOW switch would ensure it couldn't be used in any flight phase.
  16. I'd have to pop some downers to fly that baby, talk about over stimulation.
  17. An option to store at least three different online pilots. Can be used as a fighter, attack, or bomber online career tracker, or a single server pilot, a specific pilot collecting specific stats for a specific campaign on a specific competitive online war only. Also a stats storage for each persona, so one can track how much flight time, how may carrier sorties, all time gunnery averages, bombs dropped, and types of targets killed totals. The basic stuff stored for each pilot. Would be even neat if an online persona's career could be tracked according to theater and battle they served in and time period of the war. Personally don't care about ranks and medals, but I'd bet a lot of people would, especially if they were based on total merit, flight time, sorties generated and completed, damage done through attack, total sea time on the boat in the combat zone, supplies delivered, recon reported, rescues made, aircraft assisted kills and damages inflicted, and not simply fighter kills. Someone drops their bomb load within X meters of your aircraft above X altitude floor without scoring a hit and the game records it as a successful defensive intercept.
  18. What a jolt it would be to lift up out of the light and serene hanger bay to be greeted with a dark windy raining pitching and moody deck with brilliant flashes of lightning and turbulent seas scaring the living carp out of us.
  19. Looking good Big J, wishing you and the team a successful and prosperous New Year.
  20. I'd pay a premium for a non-steam version. Prefer to keep that kiddie crap off my system.
  21. Not many know the reason they had such difficulty in recovering and nearly all aircraft were lost was no beacons were ever activated, no radios manned, or landing strips lit in China because the State Department classically F'd up forgetting to factor in the international date line, the Chinese end of the operations were told the wrong day of the raid, so there was nobody there to contact. For weeks Doolittle was depressed mentally prepping himself for a courts martial but instead ended up with a MOH, initially he thought his crew was the sole survivors of the bungled recovery train wreck.
  22. Player exits, his pilot remains as AI in the water as his scene fades away if the mission design designates pilot rescue as a task. For the rest of the mission he's bobbing in the water awaiting rescue or the guns of dumb. It would make for an interesting side task for flying boats, while they scurry about doing armed recon for their team, transferring vital supply in campaign modes, or task with lite strike. More side missions the deeper the depth of the game.
  23. What it needs is an entertaining game behind the illusion of reality, that's what will give it legs to last. Ever had to go to a real simulator, boring as hell and its all week long. The game has to have variety and depth, lots of modes, highly customizable so the maximum number of users can use it in a way they want, we all have different ideas on how it should play out. Personally I'd like the ability to slap a basic custom mission scenario together in an hour or so during the week, and get everybody in it in five minutes once you link up sort of thing, and do it all with enough variety there's non-repetitive game play. After hour 500 playing it's the game that going to give you the illusion of flying combat, not the flight simulation aspect, that is always going to diminish over time, but it happens much slower with an entertaining game tucked in behind the curtain.
  24. They were also lucky up till 44, FDR and crew had disdain for them and really didn't take them seriously as a threat, never committing over 20% in manpower or war materials to the Pacific right up to January 44, they were solely focused on Europe. It was only the political action movements on the home front from groups such as the Son's of Bataan who were moving to defeat FDR by crushing his reputation, combined with the revelations of stark Japanese brutality finally breaking into the news cycles by escaped POW fighter pilot William Dyess severally threatened his next election cycle, that forced an increased more toward an all out effort. It didn't help none FDR was threatening newspaper publishers with incarceration for revealing the truth either, he got busted and likely would have lost had death not beat him to the polls. After 43 ended they were in for a seriously rough ride, the gloves came off.
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