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CPT Crunch

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CPT Crunch last won the day on March 4

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  1. I want control over the complete functioning of things like the gun sights, able to set depression angles and adjust the light intensity and turn the bulb on and off. Also the weapons controls to be able to turn the selectors and set the modes, same with fuel systems. Anything having to do with a combat system or basic engine and system controls. Could care less about start sequence beyond setting all the levers we do have control into their proper positions for start, like throttle, mix, and prop levers along with cowl flaps and such when in the start sequence. Control over any system having to do with actual flight and combat operations.
  2. Yup, there's nothing like a viable and visual active ground war going on and than busting it up. The fighting on the way in and out post strike is just a great side benefit.
  3. No more vulching counted as a air kill, it's a ground kill and shall not be counted against the guy helpless on the ground. That will eliminate loads of malarkey and bad blood. An air kill must be rightfully earned with a combatant who is wheels up, just like the real deal. No more MIA or KIA losing your kills earned, they didn't do it in real life, you earned the score, you kept it even if you ended up a POW for years or posthumous. Credit still goes to the team board. A real time stats total on each team, sum of the teams efforts. Add up all the players score board totals on a bottom line, total kills, air and ground by category as the mission plays. And please no radar information telling the exact type or class and whether its carrying payload or not, and no exact altitude, numbers, and vector information, this isn't suppose to be 21st century AWAC's. We should have the ability to set up ambushes and surprises exploiting radar.
  4. The game has to try and track trajectories of every single bullet fired during multiplayer, if all of a sudden every individual aircraft's multiple guns has each it's own unique trajectory table to calculate its not likely happening on the machines of our lifetime. Ditto's for hard trim, it has to be managed uniform across the board for each type aircraft or positional flight data quickly becomes unmanageable in multiplayer. Mirror's could be done on the local machine only, no one cares where your looking, it's not a multiplayer critical item, no positional data need be sent or tracked. You could do these things but I'm betting it could only be a single player sim in the end.
  5. One of the least known stories, revolves around story of Ed Dyess, fighter pilot legend of another stripe. https://www.c-span.org/video/?294079-1/escape-davao The Author speaking on the book, well worth the listen. The book is astonishingly good, guy did a deep study. https://www.amazon.com/Escape-Davao-Forgotten-Daring-Pacific/dp/0451234103
  6. I use steel countertop bracing, it's flat and can be found in multiple lengths, thickness, and width. The catch is your going to need to know someone with an iron angle press.
  7. A very restricted and narrow focus on start up should help, some of those listed sims have tried to bite off more than that can ever chew, tanks, but no tanks if you know what I mean. It's continual and fresh development with rapid output that suits my appetite best, just like original Oleg did with his smashing success. It started out small with a simple but stunning demo with a narrow focus on ground attack. We get a good solid focus on combat carrier operations and I'm all in to the end of the ride. Like to see the product stick to the carrier theme until it matures and than slowly spread it's wings outward. The Fighting Lady follow on additions, each one of it's campaigns as the Yorktown progresses through time across the Pacific, the most documented and filmed combat ops of a carrier as it moved campaign to campaign we've ever seen.
  8. Was there a catapult and recovery crane on the lower deck? If there was hope to see that as a future functional feature.
  9. Tremendous potential for scaling perception with that amount of detail, some super rich textures from the deck on up can make it seem larger than life. Look forward to taxi trials and crew run up cruise.
  10. https://www.imdb.com/title/tt0063056/ Lee Marvin in "Hell in the Pacific" https://www.imdb.com/title/tt0058648/ The 1964 original "Thin Red Line" far superior to the remake.
  11. https://www.imdb.com/title/tt0037366/ Thirty seconds over Tokyo
  12. That's the best clickable cockpit way. Gimme levers and switches, all of them. LoL
  13. Hindsight's 20/20, pretty sure at the time most of the guys mood was fed up and sick of war, so they were quite OK with burning it all. Would have been nice had they made a stronger policy allowing pilots an option to buy their own plane dirt cheap upon demobilization and separation, could have been a few more preserved. Outright stupid not preserving the enemies aircraft and weapons for exhibit, the Russians did a superior job at that.
  14. Bell Airacobra design analysis.pdf Cannon on wings.pdf Longitudinal control and stability for P-39N-1.pdf naca-wr-l-15 P-39 inverted stability.pdf P39 Docs.PDF
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