Habu Posted May 21, 2023 Share Posted May 21, 2023 Drop tank and fuel management. Marshall mode. 1 Quote Link to comment Share on other sites More sharing options...
Mysticpuma Posted May 21, 2023 Share Posted May 21, 2023 Visually: A QMB that generates not only a mission but a base or Carrier deck that is 'alive'. I want people on deck, on airbases moving around, moving vehicles, load outs, etc, just bring them to life automatically without laborious FMB individual placement. Secondly, propwash on the deck + water and when strafing vehicles, soldiers run and dive for cover 🙏 Finally, if I crash land and survive, please let my pilot pop the canopy and run/swim from the aircraft. Often when I would crash land in Box or Clod, the little fellow will sit there and burn to death. Going back to the original IL2, it was satisfying to run from a burning aircraft and dive for cover to escape. 4 Quote Link to comment Share on other sites More sharing options...
Gambit21 Posted May 22, 2023 Share Posted May 22, 2023 3D mesh density/standard and texture resolution. I won't elaborate here beyond that, but I'd like to see multiple 4K textures, and mesh resolution that splits the difference at least between DCS and IL2. 1 Quote Link to comment Share on other sites More sharing options...
T24_Martin Posted May 22, 2023 Share Posted May 22, 2023 Oh and one tiny little thing that would raise the immersion drastically... Implement simshaker and important: data for flak bursts! Especially when we fly around or attack heavily fortified battleships! 1 Quote Link to comment Share on other sites More sharing options...
charon Posted May 22, 2023 Share Posted May 22, 2023 Ships with realistic AI and damage model. Ships should have armor, where appropriate, so that dropping a GP bomb on a battleship shouldn't do much except kill AA gunners on the deck. Crippling a battleship ought to require a direct hit from an AP bomb, and the impact speed of that bomb ought to matter to armor penetration. Near misses from AP bombs shouldn't do much of anything. Crippled ships shouldn't just slip away in seconds, but ought to burn on the surface for hours or until damage control can recover them. As for AI, ships in most sims feel like they're just dumb targets, incapable of defending themselves. A ship that's being bombed from high level ought to evade. Ships that are under torpedo attack ought to turn parallel to the attackers to present a harder target. All this ought to happen without any fancy scripting from the mission author. Quote Link to comment Share on other sites More sharing options...
Ojisan_Mjoelner Posted May 22, 2023 Share Posted May 22, 2023 NO f.... engine timers! 2 Quote Link to comment Share on other sites More sharing options...
Skelthos Posted May 22, 2023 Share Posted May 22, 2023 9 hours ago, T24_Martin said: data for flak bursts! This would be huge, I can get engine and guns and impacts through my shaker setup, but flak bursts are non existent. It would be great if those where included in the telemetry data. 5 minutes ago, Ojisan_Mjoelner said: NO f.... engine timers! AMEN! Quote Link to comment Share on other sites More sharing options...
Habu Posted May 22, 2023 Share Posted May 22, 2023 - Carrier mode which can be played in multiplayer. 2 Quote Link to comment Share on other sites More sharing options...
Ploofy Posted May 23, 2023 Share Posted May 23, 2023 could we have the possibility to play a AAA guns. For example on a CV or another kind of ship ? That could be very fun.....much more than a AAA truck, if you see what I mean 😏 1 Quote Link to comment Share on other sites More sharing options...
Mysticpuma Posted May 23, 2023 Share Posted May 23, 2023 I mean...large waves of enemy aircraft under fire from Aircraft Carrier's... This was CloD with 200 Wellington Bombers 🙂 3 Quote Link to comment Share on other sites More sharing options...
VARP_Tvrdi Posted May 23, 2023 Share Posted May 23, 2023 (edited) Not small but rather big things. FM of many planes in "past project" were super off. P51B on example. It is just ridiculously good in turns etc. Similar with Hurricane. I would also like to see more convincing sounds (similar to DCS) and cockpits (at least Cliffs of Dover level). Also I hope new game engine will allow more units in the missions, medium bombers....I hope carriers will be a bit more detailed (in every level) than in old old IL2 PF. I dont mind if the prices will be higher if the quality will be better than "past projects". Edited May 23, 2023 by VARP_Tvrdi 1 Quote Link to comment Share on other sites More sharing options...
GPatricks Posted May 23, 2023 Share Posted May 23, 2023 AI that execute realistic ACM and can not "see" any better that I can, especially in clouds... Quote Asus Z790-PLUS D4, Corsair 1000X PS \ Intel i9-13900KF @5.8Gz - Corsair H150i Liquid CPU cooler \ 64GB Corsair Vengeance DDR4 @ 3192mhz \ SBlasterX G6 \ 2TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 552.12 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 23H2 - Build 22631.3447 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo Aero VR Link to comment Share on other sites More sharing options...
Ribbon Posted May 23, 2023 Share Posted May 23, 2023 Wider/better range of render bubble than il2. Less TD. More units per scenery (ac, flak). Quote Link to comment Share on other sites More sharing options...
Reanimate Posted May 23, 2023 Share Posted May 23, 2023 Single player experience / "time to action" in dynamic career. It'll be a big job; hope they can pull it off! Quote Link to comment Share on other sites More sharing options...
Habu Posted May 23, 2023 Share Posted May 23, 2023 The sound of the engine must be improved. 2 Quote Link to comment Share on other sites More sharing options...
parkerc341 Posted May 23, 2023 Share Posted May 23, 2023 No time dilation and options for lower end computers. Not everyone can afford big powerful computers. Quote Link to comment Share on other sites More sharing options...
Obelix Posted May 23, 2023 Share Posted May 23, 2023 On 5/21/2023 at 9:11 PM, Habu said: Drop tank and fuel management. Marshall mode. Yes we do try drop tanks and fuel management in other sims, like DCS WW2 or FS2020, and it's realy essential for a kind of flight sim like "Combat Pilot". A must have! 1 hour ago, Habu said: The sound of the engine must be improved. Here again I do agree, just compare sounds in DCS WW2 (for a P47 for example) and in BoX.... 😃 2 Quote Link to comment Share on other sites More sharing options...
Mitchell Posted May 23, 2023 Share Posted May 23, 2023 No internet connection required to fly offline. 2 Quote Link to comment Share on other sites More sharing options...
DBFlyguy Posted May 23, 2023 Share Posted May 23, 2023 8 hours ago, Ribbon said: Wider/better range of render bubble than il2. Less NO TD. More units per scenery (ac, flak). Just made a slight adjustment for ya 😉 1 Quote "Straighten up and fly right" Link to comment Share on other sites More sharing options...
FlyingShark Posted May 23, 2023 Share Posted May 23, 2023 10 hours ago, Ribbon said: Less TD. What does "TD" stand for? Have a nice day. Quote Link to comment Share on other sites More sharing options...
Calos_01 Posted May 23, 2023 Share Posted May 23, 2023 13 minutes ago, FlyingShark said: What does "TD" stand for? Have a nice day. Time Dilatation 2 Quote Link to comment Share on other sites More sharing options...
FlyingShark Posted May 23, 2023 Share Posted May 23, 2023 14 minutes ago, Calos_01 said: Time Dilatation Thanks for the reply. Have a nice day. Quote Link to comment Share on other sites More sharing options...
wheelsup_cavu Posted May 23, 2023 Share Posted May 23, 2023 33 minutes ago, FlyingShark said: What does "TD" stand for? Have a nice day. 19 minutes ago, Calos_01 said: Time Dilatation And here I thought it meant Touch Down. Wheels 1 Quote Download Missions, Skins, & Essential files for IL-2 1946 and several other game series from Mission4Today. Link to comment Share on other sites More sharing options...
Calos_01 Posted May 23, 2023 Share Posted May 23, 2023 2 minutes ago, wheelsup_cavu said: And here I thought it meant Touch Down. 2 hours ago, DBFlyguy said: 11 hours ago, Ribbon said: Wider/better range of render bubble than il2. Less NO TD. More units per scenery (ac, flak). Well, if there´s a kamikaze career one day, than "NO touch down" is quite plausible 🙂 3 Quote Link to comment Share on other sites More sharing options...
dburne Posted May 23, 2023 Share Posted May 23, 2023 5 hours ago, parkerc341 said: No time dilation and options for lower end computers. Not everyone can afford big powerful computers. I am with you there especially on the time dilation. Quote Link to comment Share on other sites More sharing options...
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