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Skelthos

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Everything posted by Skelthos

  1. This is awesome, will definitely attend this panel.
  2. With the way video game development is now this was always going to be the case. Years and years and years of continuous improvement and tweaking. I have been doing some of the F-15E as well and honestly not worried about it at all. By the time I get even close to competent with what is already there, this will be a distant memory. If nothing else is added I will still have gotten my money's worth out of it, if more is added then great.
  3. The commercially available cockpit setups like the one above come with the center mount. The stick is attached to the mount with screws or bolts. Here you can see it.
  4. Absolutely amazing how far you guys have come! Every update gets me more excited to see the final product.
  5. It does not need to be buttons on either a keyboard or a hotas to be "real buttons" You could also make your own button boxes or even a complete, custom cockpit. There are also other options available such as the one from Winwing that replicates the F/A 18, but adds a lot of physical buttons to your setup.
  6. Hand tracking has more to do with headset support than game support. If your headset and its software support hand tracking you can usually make hand tracking work in any title. For most consumer-grade headsets hand tracking is not where it needs to be for 100 reliable use. As much as I would like to see hand tracking functional, I think button boxes or similar will continue to be the go-to for cockpit interaction.
  7. As much as I am looking forward to the F-4, I personally would rather see them take extra time to get it right than rush it out.
  8. I'll be there for sure, although the ~20 minute drive to the Rio might be rough 🙂
  9. To be fair, cheating in one form or another has been an issue since the first games hit public servers. This will just be one more tool in the arsenal of those who are going to find a way to cheat no matter what.
  10. I am on a break as well although mine is not fully voluntary, in the middle of moving across the country so everything is packed up. Cannot wait to have everything set back up and be back flying.
  11. Looking good, great to see the attention to detail and the continued progress.
  12. MERRY CHRISTMAS EVERYONE! Hope everyone has a great holiday and new year!
  13. This has become common on many forums to delay posts from new users for moderator approval. It is meant to cut down on spam posts. Not sure what the settings on here but as wheels said it should drop off after a set number of posts.
  14. Agreed I would much rather a different solution was found instead of timers. Really hope the damage model goes beyond cosmetic and impacts flight systems appropriately based on where the damage was taken.
  15. I use PCem for this, not only does a VM but emulates the hardware which can help with game compatibility issues that sometimes crop up. I think there is likely a lot of truth in this, if you look at hardware over the last 10-15 years, the improvements have been much more incremental than during the earlier days. It would make sense if our software follows suit with incremental rather than revolutionary changes. Also, have to keep in mind that devs need to balance between optimizations that the average user can run and what the high-end PCs can handle. Not sure if it was the first WW2 combat sim I played but definitely in the running.
  16. It looks really good, and like things are progressing at a decent pace. Excited to see the continued progress.
  17. RTS is a real-time strategy, typically in an RTS, you would control multiple units usually from either an isometric or top-down perspective. First-Person Shooter would be more like an air combat sim where you play a single character usually from a first-person perspective. I have not played Gates of Hell but it appears to allow you to switch views between top-down and first-person, but the primary focus would be controlling multiple units.
  18. There is a certain segment that throws a fit if everything is not how they personally believe it should be, often using historical accuracy as their weapon of choice even though their version of reality is often questionable at best and often just wrong. They do tend to be rather vocal, which does seem to cause some developers to hold back. The truth is that everything in our sims is a compromise, none of it is even 90% accurate across the board. Fully agree that a close enough Zero is better than nothing or just reskinning existing assets. The Corsair is looking great!
  19. Steam would have no real interest in such arbitrary limits, infact I would argue that the opposite is true. They make their money selling other people's games, trying to dictate what APIs, etc are used by those other people, which would drive devs away from the platform not get them to drastically redesign their game. When you run into limits like this, it is likely not the distribution platform, but rather a limitation that the game devs built in, or an artifact of the API used by the devs. Random example: The XInput API that used to be part of DirectX had a hard limit of 4 USB game controllers, if you made a game using XInput for controllers that was the limit, no matter where or how you distributed the game. Not trying to support or defend Steam, but would rather see them brought to task for their questionable business practices, rather than things they likely had no control over.
  20. So many of my old books like that are gone, lost in various moves over the years. Possibly floating around in some box we have not opened since the last move though.
  21. The engine timer issue is a tough one to solve, in a real engine there are so many factors that add together to dictate when that exact engine in those exact conditions would fail. Engine 1 can last twice as long as engine 2 because engine 2 has a crankshaft that was dropped at the factory and has micro fractures in it, and engine 3 has a hose that has a thin spot. I had contemplated some type of variable, maybe something along the lines of a minimum time based on the book + a random amount of time. With some audible or visual queue for the player to notice he is pushing it too far? MaxT=Emin+Eran if EMaxT- MaxT-WarnT then TempGuageSpike or something along those lines.
  22. The appeal of Steam is not that it is mandatory for good MP or for anticheat etc, it is player reach. Steam has some 120 million active users monthly, and is 75% of the market for digital distribution of games. There are a lot of potential missed sales by avoiding it entirely I think the smart thing to do is the same trend we see with other popular flight sims and offer it both stand and on Steam.
  23. The only advantage PSVR has is that game developers have a single platform with a single hardware spec to program and optimize for. If they released it for PC this advantage would be lost. It is only plug-and-play on the PS5 because it is a closed environment. Specs for the headset also fail to stand out, in fact, the PSVR rolls in spec-wise roughly comparable to the Quest 3 at a higher price point.
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