Mysticpuma Posted May 26 Share Posted May 26 Water and Weather. It's the Pacific! Storms, rain, god rays, sunsets, sunrise. swells in the water, water that looks epic Thunder, Rain and Lightning too! 5 Quote Link to comment Share on other sites More sharing options...
Barnacles Posted May 26 Share Posted May 26 1 minute ago, Mysticpuma said: Water and Weather. It's the Pacific! Storms, rain, god rays, sunsets, sunrise. swells in the water, water that looks epic Thunder, Rain and Lightning too! Absolutely. This is why I'm looking forward to this so much. In flight sims before, the enemy is the other side's planes/AAA. The BIG enemy should be the elements. If they nail the environment this will be so much more than anything that's gone before! 1 Quote Link to comment Share on other sites More sharing options...
Barnacles Posted May 26 Share Posted May 26 The sea is such a hostile environment. 1 Quote Link to comment Share on other sites More sharing options...
HerrMurf Posted May 27 Share Posted May 27 (edited) Yes and no. I want to see dynamic weather within reason. I've seen other posts asking for real time weather, sea state six, and winds that affect wave direction. While that is all good for a modern sim, I don't see it being either realistic or necessary in a CFS. Firstly, the development cost would be somewhere between large and astronomical. Secondly, what does real time weather or sea state six have to do with 1941/42 air combat? The WWII air war was largely fought in good to middling weather. In terrible weather the aircraft would be lashed, aircrew would be below decks, while the rest of the fleet would be buttoned down and puking their guts out. WWII pilots are simply not flying in the majority of the above poor weather videos. I know the sea state can have a significant affect on navigation but much of this would simply be either eye candy or more useful to a surface sim. I want boats and seaplanes to interact with the water in a convincing way. Landing on a rolling deck should be white knuckle inducing. I want weather to look somewhere between very good to excellent and be reasonably accurate to how it was during actual operations - be an obstacle to locating targets, contributing to the fog of war, forcing course deviations, etc. I also want to be able to set the weather to the degree, or maybe more, we could in our last combat sim. Dynamic, yes - where it comes to convincing and changing weather from a piloting perspective. Dynamic, no - where the expectation is bordering on a meteorological sim. I'd rather the development dollars are spent on fluid dynamics and how our AC interact with the air. There is a limited budget and there are more important things than going overboard on weather - especially in the initial release. It's not MSFS and I don't expect, or even want, that level of weather detail in a combat flight sim. Edited May 27 by HerrMurf 3 Quote Link to comment Share on other sites More sharing options...
Props Posted May 28 Share Posted May 28 I agree with you HerrMuff to some extent that we will want to see a mix of weather and no one likes to fly in really nasty stuff within a CFS. And real world weather, if it is based on modern weather patterns, like say today's current weather patterns in Pacific, would not be helpful or realistic to pursue by the devs. This isn't going to MSFS 2020. But I have to point out that aircrews in all theaters, especially the PTO flew in some really horrendous weather even carrier aircrews. I have spent a lot of time researching and reading about the air war in the SW PTO and there's plenty stories about it. The IJN leaders (those that survived) estimated that weather was the leading cause of lost aircraft and crews by far over operational and combat losses. The early '42 carrier raids by Fletcher and Halsey were smacked hard by weather and heavy seas, especially Fletchers TF but they were putting up CAPs and scouts all the same from pitching decks and in hard rains. I read one instance where a fighter pilot had a hard time seeing the deck officer on takeoff and could not see the end of the flight deck at all and wasn't sure where he was right after he left deck, on the water or in the air, as he couldn't see squat. New Guinea was particularly heinous. Crews from Port Moresby would take off at O-dark thirty to get over the Owen Stanley mountains early to beat the midday thunderstorms. A lot of planes flew into mountains, or just got lost and disappeared all due to weather. I don't think anyone here who flies CFS sims are going to want to see weather of that sort and a lot of it would definitely turn some folks off, but the occasional rainsquall, or thunderhead to skirt around would not bother me. To see a carrier slip into a rainsquall to hide, just like happened in the real battles, would be cool. It would just enhance the immersion for me as I prefer to fly as full real as possible immersing myself in the reality of what flying in WW2 was really like. Or at least as close as we can get in a computer generated facsimile of it. Quote Link to comment Share on other sites More sharing options...
Gambit21 Posted May 28 Share Posted May 28 What we need, is something we haven't seen yet in either of the 2 major combat sims....and that is weather system/cloud boundaries. Right now clouds in IL2 and DCS are basically a procedurally generated shader that covers the entire map. Fine for most purposes, but not realistic and not appropriate for the PTO especially. We need the ability to have for instance, one part of the map in the clear, while another part of the map is socked in under a cloud bank. This way you can have the fleet of either side hiding under the weather etc...very relevant for Midway operations, both historical and "what if" 7 Quote Link to comment Share on other sites More sharing options...
wheelsup_cavu Posted May 28 Share Posted May 28 13 minutes ago, Gambit21 said: We need the ability to have for instance, one part of the map in the clear, while another part of the map is socked in under a cloud bank. On that point we can definitely agree. 😎 Wheels 1 Quote Download Missions, Skins, & Essential files for IL-2 1946 and several other game series from Mission4Today. Link to comment Share on other sites More sharing options...
Boom Posted May 29 Share Posted May 29 Although not a combat sim, FSX does variable weather extremely well. And has the ability for 'real' weather to be imported into the sim. That would be a real buzz. 2 Quote Link to comment Share on other sites More sharing options...
BornToBattle Posted May 29 Share Posted May 29 In so far as weather goes as an injector, what if you had options? Something like “historical”, “live weather” or perhaps with slider options styled as “user defined”? I have no clue as to map size, depth of whether the devs are willing to reproduce so I’m just spitballing suggestions here. Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted May 29 Share Posted May 29 Historical weather conditions if known for any given battle... Quote Link to comment Share on other sites More sharing options...
Habu Posted May 29 Share Posted May 29 15 hours ago, Boom said: Although not a combat sim, FSX does variable weather extremely well. And has the ability for 'real' weather to be imported into the sim. That would be a real buzz. I agree with that. Having the choice of the weather like we have in FS2020 will be a must-have. 1 Quote Link to comment Share on other sites More sharing options...
rowdyb00t Posted June 8 Share Posted June 8 On 5/28/2023 at 5:42 PM, Gambit21 said: What we need, is something we haven't seen yet in either of the 2 major combat sims....and that is weather system/cloud boundaries. Right now clouds in IL2 and DCS are basically a procedurally generated shader that covers the entire map. Fine for most purposes, but not realistic and not appropriate for the PTO especially. We need the ability to have for instance, one part of the map in the clear, while another part of the map is socked in under a cloud bank. This way you can have the fleet of either side hiding under the weather etc...very relevant for Midway operations, both historical and "what if" Definitely do-able. Just not something that was focused on in the others. 1 Quote Link to comment Share on other sites More sharing options...
Mysticpuma Posted June 8 Author Share Posted June 8 3 hours ago, rowdyb00t said: Definitely do-able. Just not something that was focused on in the others. That would be fantastic to see, just the beauty of them and the thoughts that "that's coming our way!" as you are 20 mins out from a carrier deck or landing strip. Quote Link to comment Share on other sites More sharing options...
Mysticpuma Posted June 8 Author Share Posted June 8 I have to say, when they introduced the new Cloud technology into BoX it really impressed me (visually). Never flew a mission in rain, snow or thunderstorms in BoX which given today's processing power was a bit disappointing. I hope to see these when Combat Pilot becomes available. Quote Link to comment Share on other sites More sharing options...
BlitzPig_EL Posted June 9 Share Posted June 9 I have scattered rain in a couple DF missions I made for BoX. Quote Link to comment Share on other sites More sharing options...
Habu Posted June 9 Share Posted June 9 (edited) On 6/8/2023 at 9:18 AM, Mysticpuma said: I have to say, when they introduced the new Cloud technology into BoX it really impressed me (visually). Never flew a mission in rain, snow or thunderstorms in BoX which given today's processing power was a bit disappointing. I hope to see these when Combat Pilot becomes available. it depends of the mision builder if he activated or not the dynamic rain in the mission. Edited June 9 by Habu 1 Quote Link to comment Share on other sites More sharing options...
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