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Discussion of Developer Diary #04


Jason_Williams

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  • Executive Producer Skystreak Productions
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DD 04

Dear Pilots,

The holiday season is now in full swing and we want to wish everyone in the Combat Pilot community a Happy Hanukkah and Merry Christmas! We hope that 2023 ends on a peaceful and prosperous note for everyone and 2024 brings great things to you and yours.

Progress on our initial prototype inches forward week by week and as usual we’d like to share some more images and news with you.  Since our last DD we’ve seen progress on buildings for Midway, our aircraft carriers, and our airplanes. Let’s see what this week has in store.

Midway Atoll Infrastructure

Midway is often referred to as an island, but it’s really an atoll, consisting of two main islands (Sand and Eastern) and a coral reef system with a lagoon in the center. Several Pacific battles took place on atolls during the war which makes for some unique and exotic scenery, but a horrendous amount of blood was shed for their control. Battles on atolls such as Wake, Makin, Kwajalein, Eniwetok, and Tarawa come to mind. Midway was spared an amphibious assault due to the US naval victory out at sea, but it was attacked by air and took some serious damage.

One of our goals is to make a faithful recreation of the infrastructure and defenses found on Midway during the battle. In our opinion, other games and simulators haven’t portrayed Midway very accurately over the years so we hope to change that and set a new standard. Midway went through several stages of growth, abandonment, and decay before, during and after WWII, so depicting her as it looked in June 1942 is a challenge. Detailed maps and quality images are surprisingly rare. We’ve been able to dig up some good references though with help from the community. Which we greatly appreciate.   

Midway was not only a naval base and military airfield, but it was also a civilian seaplane base for Pan-Am’s clipper service to the Far East. Additionally, Midway was an outpost servicing underwater telegraph cables. Therefore, not all infrastructure on Midway was military in nature. Here are a few images of buildings that Carl has created for Midway so far. They will be textured soon and really come to life.

Hangar_03.thumb.png.a527c9e721794e621e12258e424cd4ca.png Hangar_02.thumb.png.f234976802592be8ffd4e7061246fe76.png Hangar_01.thumb.png.c5f5564baad3c15a3532608a23baf3a8.png Cable_Buildings_01.thumb.png.fe54e5bad648606ef3abb7bf4a0da63f.png Cable_Buildings_02.thumb.png.1e6b79116711f166dcd2eee1dded744f.png
Hotel_01.thumb.png.09293a9410fa79142e540f539f4c20e1.png Hotel_02.thumb.png.db1aa6d5d0d1684077506877df67f70b.png Hotel_03.thumb.png.00dd93853d9d14c6447a41debe409828.png Telephone_Poles_01.thumb.png.915998f558f6598ebd0b5221c7733cbe.png Water_Tower_01.thumb.png.2d5f5941ead6791c1ba9fed211bfdc78.png

5 in. / 51 Cal. Gun

Midway’s beaches were defended by a mix of 3-inch, 5-inch, and 7-inch guns. Below is a pic of our 5-inch gun made again by Tamas who also made the 3in gun from DD 03. Boom!

5-51_Gun_01.thumb.png.8445d504a34827a174e2b429fed4e808.png 5-51_Gun_02.thumb.png.249771929e467dce4673e2ec37963f66.png 5-51_Gun_03.thumb.png.445e69594a79245318ded42ed4a69594.png

A6M2 Landing Gear

Work on our Zeke continues and more progress has been made. This time on the landing gear. John has brought the Zero’s exterior mesh close to completion and next up is the wingtip folding mechanism. Then it will be time to texture it.

Zeke_Landing_Gear_01.thumb.png.f2a217fba44acede78a789adf8ac5273.png Zeke_Landing_Gear_02.thumb.png.76d8e3acf533acdd2f4bd8131f632eac.png

F4F-4 Engine and Landing Gear

Our valiant, but stubby American fighter is also nearing completion of what we consider to be the external mesh even though it clearly includes some nice internal details. We’re even hanging some stores underneath her. Chris has the R-1830 Twin Wasp looking sharp and everything will look even better once we have textures on it.

F4F_Detail_01.thumb.png.4792a7bf69205e113a63650b06dc2389.png F4F_Detail_02.thumb.png.b457b2179b653bd32ac42cb919031fc6.png F4F_Detail_03.thumb.png.37d9b31f75cc386e88978d7838dd817d.png F4F_Detail_04.thumb.png.bb22bd0e70ddc9e9dc4852d89fdda013.png F4F_Detail_05.thumb.png.b44b16b31fc16c7e8a41ed1b619bbd65.png

5 in. / 38 Cal. Gun for USS Enterprise

Our USS Enterprise is being built by a veteran team that Jason has worked with for a long time and the guns are being built by Stefan who really knows his way around WW2 era ships. Matter of fact, some of you may own books that feature Stefan’s previous work. Below are images of the high-poly model that will, of course, be further optimized for performance considerations, However, our goal is to have our ships be as detailed and as beautiful as possible, while maintaining good performance. This gun will also be textured soon.

 5-38_Gun_01.thumb.png.2d5404472d84992afdc444cdcd63a690.png 5-38_Gun_02.thumb.png.ad00026fa6c8a68c3e33feb40e6eb3c8.png 5-38_Gun_03.thumb.png.246b7de74d0ac11b4582d548e4aa754b.png

CV-6 USS Enterprise (Yorktown Class)

And speaking of the Enterprise, here is a very early look at her big beautiful hull and superstructure under development. Trying to land on her pitching and rolling deck will be a blast! More on the ‘Big E’ as she takes shape. We hope to have images of the Akagi in our next DD. Work on her started a little bit after Enterprise.

USS_Enterprise_01.thumb.png.53ef23f8e00f7531d46a983fd365ccfc.png USS_Enterprise_02.thumb.png.9316a0f0042ff181e67a18be6fc6e8b1.png USS_Enterprise_03.thumb.png.06567c5bf8b13069569df471bc5d0439.png

Early Flights of the Zeke!

We know everyone is eager to see one of our warbirds flying in the engine itself and that is already happening. Our A6M can indeed take to the virtual sky in our internal testing, but we are still working out the kinks in its flight model and researching its performance envelop. Some in the community have helped us locate performance data for the Zeke which we greatly appreciate.

The current A6M2 model imported into the engine is without textures and animations so it’s a little odd to watch fly. What we do have working is basic flight and systems like landing gear and wheel brakes. We already have support for phenomena like stalls and ground effect which will be refined more and more over time. We also have basic instrumentation working, but it’s currently just a digital display. We still need to build our proper instrumentation for actual cockpits with gauges etc.

The last thing we want to do is show you something too raw, but we’ve included a pic of our early work below. It includes a basic shader for the water so the ocean already looks quite tropical. As you can see, there's not much to look at yet, but big kudos to our engineering team for getting the Zeke airborne so fast. Remember, when compared to other sims on the market, we are just a newborn so a long way to go still. However, we have made strong progress in 2023 and we hope to show you something a bit more impressive in Q1 of 2024. We have also begun work on our damage model design and researching basic multiplayer support as well as increased controller support. Again, long way to go, but we’re making progress on the flying front.

Testing_01.thumb.png.266b4dcf225a9d1123a25309f011e1af.png

Enjoy!

AIR RAID ON PEARL HARBOR X THIS IS NOT DRILL

The Combat Pilot Team

Full Developer Diary is HERE! 

Jason

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Excellent work ! Carriers, Planes guns, buildings. It's going fast. Run Jason Run 🙂 

Water will be absolutely important. Its transparency around the atoll according to depth is paramount.

What I see seems excellent. When we will have some landmass then we will be able to appreciate fully.

Longing to the Early Access, maybe end of next year? who knows. Anyway you will get my greenbacks.

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Looking great! Sounds like you guys are chugging along. Thanks for the update!

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Looks great! I'm really loving the communication and regular updates; it's super cool to see "behind the scenes" of the development process. Also, I couldn't help but notice a little Star Trek crossover in the caption/watermark of the 2nd Enterprise photo.... 😄

image.png.ea4c9ce5f4377a95ade1b3be98854a1f.png

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17 minutes ago, Spock said:

Looks great! I'm really loving the communication and regular updates; it's super cool to see "behind the scenes" of the development process. Also, I couldn't help but notice a little Star Trek crossover in the caption/watermark of the 2nd Enterprise photo.... 😄

image.png.ea4c9ce5f4377a95ade1b3be98854a1f.png

Nice catch @Spock!

 

Wheels

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Download Missions, Skins, & Essential files for IL-2 1946 and several other game series from Mission4Today.

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1 hour ago, Spock said:

Looks great! I'm really loving the communication and regular updates; it's super cool to see "behind the scenes" of the development process. Also, I couldn't help but notice a little Star Trek crossover in the caption/watermark of the 2nd Enterprise photo.... 😄

image.png.ea4c9ce5f4377a95ade1b3be98854a1f.png

I can't wait until we can see WIP images of the Yamato

Yamato.webp

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GIGA POWER

PRO-GEAR SPEC

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  • Jason_Williams changed the title to Discussion of Developer Dhttps://forum.combatpilot.com/topic/673-discussion-of-developer-diary-04/?do=getNewCommentiary #04
  • Jason_Williams changed the title to Discussion of Developer Diary #04

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