Wiskadjak Posted April 18 Share Posted April 18 Combat Pilot is going to be a very realistic simulation and so will be very challenging for new pilots. The skills required to fly warbirds take time, training and practice to develop. I suggest that, over time, basic, intermediate and advanced training aircraft be added to the game to ease the transition to more complex high performance models. Basic Trainer: Gypsy Moth or the Kokusai Ki-86/Kyshu K9W. Intermediate Trainer: Yokosuka K5Y Type 93 Intermediate Trainer, Ki-10 Advanced Trainer: AT-6 Texan/Harvard, A5M2-K, Mansyu Ki-79 (Ki-27) Even a few simple training options will help maintain a flow of new players into the game and retain them by reducing the inevitable frustration encountered in learning combat flying. 2 Quote Link to comment Share on other sites More sharing options...
wheelsup_cavu Posted April 18 Share Posted April 18 Welcome to the Combat Pilot forums @Wiskadjak. Interesting input regarding Training aircraft. You may consider dropping in and saying Hi in the Introductions forum or the Welcome thread in that forum too. Wheels 1 Quote Download Missions, Skins, & Essential files for IL-2 1946 and several other game series from Mission4Today. Link to comment Share on other sites More sharing options...
BraveSirRobin Posted April 18 Share Posted April 18 There is no need to waste resources on training aircraft in a flight sim. You can train in the real thing. If you crash, so what. Just hit restart. 5 2 Quote Link to comment Share on other sites More sharing options...
Sea Serpent Posted April 18 Share Posted April 18 3 hours ago, Wiskadjak said: Combat Pilot is going to be a very realistic simulation and so will be very challenging for new pilots. The skills required to fly warbirds take time, training and practice to develop. I suggest that, over time, basic, intermediate and advanced training aircraft be added to the game to ease the transition to more complex high performance models. Basic Trainer: Gypsy Moth or the Kokusai Ki-86/Kyshu K9W. Intermediate Trainer: Yokosuka K5Y Type 93 Intermediate Trainer, Ki-10 Advanced Trainer: AT-6 Texan/Harvard, A5M2-K, Mansyu Ki-79 (Ki-27) Even a few simple training options will help maintain a flow of new players into the game and retain them by reducing the inevitable frustration encountered in learning combat flying. I don’t get the impression from comments made by the producers that this is supposed to be a beginner combat flight sim. If somebody wants to learn basic virtual flight, they can fly a Cub in MSFS. If somebody needs an introduction to “online air combat”, perhaps they should try out an introductory, very simplified game such as Flying Circus. And almost everything you need to know as a 1G desktop pilot can be learned via youtube these days. Provided tutorials are a different thing. (i.e. it’s nice to have something like basic USN carrier procedure in WW2, or plane-specific lessons like how to work the direction finder in Dauntless, etc) 3 Quote Link to comment Share on other sites More sharing options...
Enceladus Posted April 18 Share Posted April 18 At most we’ll get some training missions where you’ll learn how to fly a Wildcat or Zero, takeoff and land it on a carrier. We’ve been devoid of a high fidelity Pacific War sim for far too long and there are certain features I’d like to see in Combat Pilot such as Drop Tanks, aircraft system DM like in CloD, pilots not dying when parachuting into water and them being able to exit their aircraft after a ditching over training aircraft. 1 1 Quote Author of Liars in the Cockpit? The near crash of TWA flight 841 and The Deepest Pit of Hell: the forgotten tragedy of TWA flight 800 (1964) Link to comment Share on other sites More sharing options...
Boba Fett Posted April 19 Share Posted April 19 I can see a single training AC for each side on a longer roadmap vision but it is unlikely in the first iteration. Maybe a primary trainer, as we won't really need an advanced trainer in a simulation. The fear of death and training accidents in a high powered AC is somewhat less than IRL. 4 Quote Fett “I’d say we’re offering a fair deal under the circumstances.” Link to comment Share on other sites More sharing options...
wheelsup_cavu Posted April 19 Share Posted April 19 18 hours ago, Enceladus said: pilots not dying when parachuting into water +1000 18 hours ago, Enceladus said: being able to exit their aircraft after a ditching That has been a major bugaboo of mine going all the way back to 1946. I am aware that you could exit the aircraft in 1946 if you ditched unless the no parachute option was enabled. When the no parachute option was enabled you would just sit there forever or burn up in your cockpit even if you made a perfect ditched landing. That never made sense and I lost several AI squadron mates during Campaigns who should have been able to get out of their aircraft because of that limitation. Wheels 1 Quote Download Missions, Skins, & Essential files for IL-2 1946 and several other game series from Mission4Today. Link to comment Share on other sites More sharing options...
Major Lee Posted April 19 Share Posted April 19 Training aircraft? I wouldn't mind a T6, had a ride in one at an airshow in Kalamazoo waaaay back in the day. Plus, if they make the T6, it can always be used as a stand in for the ZERO and we can recreate "Blacksheep Squadron"... 🤔😜 2 1 Quote Link to comment Share on other sites More sharing options...
MustangMike Posted April 19 Share Posted April 19 I think taking the time and money to develop trainer aircraft is a huge waste of resources and totally unnecessary in a videogame where there is zero risk of actual death. Hop in the plane you want to fly and restart if you crash it. 7 1 Quote Working signatures? What a novel concept! Link to comment Share on other sites More sharing options...
Chief_Mouser Posted April 20 Share Posted April 20 10 hours ago, MustangMike said: I think taking the time and money to develop trainer aircraft is a huge waste of resources and totally unnecessary in a videogame where there is zero risk of actual death. Hop in the plane you want to fly and restart if you crash it. Especially in this instance as no-one will be learning to fly in a training plane on the USS Enterprise or Akagi, or at Rabaul and Guadalcanal. A training scenario would need maps and airfields of parts of America and Japan to make it worth while, and you're not going to get that. 🍻 4 Quote The Bell Inn, Bath. Live music venue and real ale pub (thebellinnbath.co.uk) I am in the homepage picture... or I would be if they hadn't cropped off the bottom part of it. 🍻 Link to comment Share on other sites More sharing options...
Calos_01 Posted April 20 Share Posted April 20 12 hours ago, Chief_Mouser said: Especially in this instance as no-one will be learning to fly in a training plane on the USS Enterprise or Akagi, or at Rabaul and Guadalcanal. A training scenario would need maps and airfields of parts of America and Japan to make it worth while, and you're not going to get that. 🍻 Of course you're right. But it would be nice to practice takeoffs and landings on the Enterprise before the war, in a slightly slower plane. Of course, that's unlikely to happen.🙂 2 Quote Link to comment Share on other sites More sharing options...
Calos_01 Posted April 20 Share Posted April 20 And when it comes to the Yellow Peril, you don't need a map or an airfield. 😀 2 Quote Link to comment Share on other sites More sharing options...
Sea Serpent Posted April 20 Share Posted April 20 (edited) 33 minutes ago, Calos_01 said: Of course you're right. But it would be nice to practice takeoffs and landings on the Enterprise before the war, in a slightly slower plane. Of course, that's unlikely to happen.🙂 The stall speed of a Wildcat is probably under 70 knots, and then you probably have 20+ knots over the deck. Do we need something slower to practice a no-consequence virtual deck landing? I could be wrong, as I have almost no sim experience landing a WW2 plane on a carrier, but I don’t think this is going to be as tough as some are making it sound. Edited April 20 by Sea Serpent 2 Quote Link to comment Share on other sites More sharing options...
Calos_01 Posted April 20 Share Posted April 20 9 minutes ago, Sea Serpent said: The stall speed of a Wildcat is probably under 70 knots, and then you probably have 20+ knots over the deck. Do we need slower to practice a no-consequence virtual deck landing? I could be wrong, as I have almost no sim experience landing a WW2 plane on a carrier, but I don’t think this is going to be as tough as some are making it sound. Perhaps not, but we may need a more stable flying platform to practise that hand cranking. 1 2 Quote Link to comment Share on other sites More sharing options...
Props Posted April 21 Share Posted April 21 I'm sure Jason and crew will be providing training missions, or at the very least a quick mission builder that will allow for building training missions, so that pilots can practice carrier landings and takeoffs as much as they want. Back in the day in IL2 '46 I had built several missions like this and spent a load of time flying from escort carriers in many types of aircraft to become proficient. Didn't even have a good LSO and it was difficult, especially takeoff, but if you got good on an escort carrier the big decks were a breeze. 1 Quote Link to comment Share on other sites More sharing options...
BraveSirRobin Posted April 22 Share Posted April 22 On 4/20/2024 at 5:53 PM, Calos_01 said: Perhaps not, but we may need a more stable flying platform to practise that hand cranking. There are probably very few people playing this game who will need practice with hand cranking. 😉 1 8 Quote Link to comment Share on other sites More sharing options...
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