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Combat Pilot is going to be a very realistic simulation and so will be very challenging for new pilots. The skills required to fly warbirds take time, training and practice to develop. I suggest that, over time, basic, intermediate and advanced training aircraft be added to the game to ease the transition to more complex high performance models.

Basic Trainer: Gypsy Moth or the Kokusai Ki-86/Kyshu K9W.

Intermediate Trainer: Yokosuka K5Y Type 93 Intermediate Trainer, Ki-10

Advanced Trainer: AT-6 Texan/Harvard, A5M2-K, Mansyu Ki-79 (Ki-27)

Even a few simple training options will help maintain a flow of new players into the game and retain them by reducing the inevitable frustration encountered in learning combat flying.

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3 hours ago, Wiskadjak said:

Combat Pilot is going to be a very realistic simulation and so will be very challenging for new pilots. The skills required to fly warbirds take time, training and practice to develop. I suggest that, over time, basic, intermediate and advanced training aircraft be added to the game to ease the transition to more complex high performance models.

Basic Trainer: Gypsy Moth or the Kokusai Ki-86/Kyshu K9W.

Intermediate Trainer: Yokosuka K5Y Type 93 Intermediate Trainer, Ki-10

Advanced Trainer: AT-6 Texan/Harvard, A5M2-K, Mansyu Ki-79 (Ki-27)

Even a few simple training options will help maintain a flow of new players into the game and retain them by reducing the inevitable frustration encountered in learning combat flying.

I don’t get the impression from comments made by the producers that this is supposed to be a beginner combat flight sim.  If somebody wants to learn basic virtual flight, they can fly a Cub in MSFS.  If somebody needs an introduction to “online air combat”, perhaps they should try out an introductory, very simplified game such as Flying Circus. And almost everything you need to know as a 1G desktop pilot can be learned via youtube these days.

Provided tutorials are a different thing. (i.e. it’s nice to have something like basic USN carrier procedure in WW2, or plane-specific lessons like how to work the direction finder in Dauntless, etc)

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At most we’ll get some training missions where you’ll learn how to fly a Wildcat or Zero, takeoff and land it on a carrier.

We’ve been devoid of a high fidelity Pacific War sim for far too long and there are certain features I’d like to see in Combat Pilot such as Drop Tanks, aircraft system DM like in CloD, pilots not dying when parachuting into water  and them being able to exit their aircraft after a ditching over training aircraft.

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I can see a single training AC for each side on a longer roadmap vision but it is unlikely in the first iteration. Maybe a primary trainer, as we won't really need an advanced trainer in a simulation. The fear of death and training accidents in a high powered AC is somewhat less than IRL.

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18 hours ago, Enceladus said:

pilots not dying when parachuting into water

+1000 :salute:

18 hours ago, Enceladus said:

being able to exit their aircraft after a ditching

That has been a major bugaboo of mine going all the way back to 1946. I am aware that you could exit the aircraft in 1946 if you ditched unless the no parachute option was enabled. When the no parachute option was enabled you would just sit there forever or burn up in your cockpit even if you made a perfect ditched landing. That never made sense and I lost several AI squadron mates during Campaigns who should have been able to get out of their aircraft because of that limitation.

 

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Training aircraft? I wouldn't mind a T6, had a ride in one at an airshow in Kalamazoo waaaay back in the day. Plus, if they make the T6, it can  always be used as a stand in for the ZERO and we can recreate "Blacksheep Squadron"... 🤔😜

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I think taking the time and money to develop trainer aircraft is a huge waste of resources and totally unnecessary in a videogame where there is zero risk of actual death. Hop in the plane you want to fly and restart if you crash it. 

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10 hours ago, MustangMike said:

I think taking the time and money to develop trainer aircraft is a huge waste of resources and totally unnecessary in a videogame where there is zero risk of actual death. Hop in the plane you want to fly and restart if you crash it. 

Especially in this instance as no-one will be learning to fly in a training plane on the USS Enterprise or Akagi, or at Rabaul and Guadalcanal. A training scenario would need maps and airfields of parts of America and Japan to make it worth while, and you're not going to get that.

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12 hours ago, Chief_Mouser said:

Especially in this instance as no-one will be learning to fly in a training plane on the USS Enterprise or Akagi, or at Rabaul and Guadalcanal. A training scenario would need maps and airfields of parts of America and Japan to make it worth while, and you're not going to get that.

🍻

Of course you're right. But it would be nice to practice takeoffs and landings on the Enterprise before the war, in a slightly slower plane. Of course, that's unlikely to happen.🙂

 

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33 minutes ago, Calos_01 said:

Of course you're right. But it would be nice to practice takeoffs and landings on the Enterprise before the war, in a slightly slower plane. Of course, that's unlikely to happen.🙂

 

The stall speed of a Wildcat is probably under 70 knots, and then you probably have 20+ knots over the deck.  Do we need something slower to practice a no-consequence virtual deck landing? I could be wrong, as I have almost no sim experience landing a WW2 plane on a carrier, but I don’t think this is going to be as tough as some are making it sound.

Edited by Sea Serpent
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9 minutes ago, Sea Serpent said:


The stall speed of a Wildcat is probably under 70 knots, and then you probably have 20+ knots over the deck.  Do we need slower to practice a no-consequence virtual deck landing? I could be wrong, as I have almost no sim experience landing a WW2 plane on a carrier, but I don’t think this is going to be as tough as some are making it sound.

Perhaps not, but we may need a more stable flying platform to practise that hand cranking. :salute:

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I'm sure Jason and crew will be providing training missions, or at the very least a quick mission builder that will allow for building training missions, so that pilots can practice carrier landings and takeoffs as much as they want. Back in the day in IL2 '46 I had built several missions like this and spent a load of time flying from escort carriers in many types of aircraft to become proficient. Didn't even have a good LSO and it was difficult, especially takeoff, but if you got good on an escort carrier the big decks were a breeze. 

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