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Chief_Mouser

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Chief_Mouser last won the day on April 27

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  1. Wouldn't it be nice to have a map that included both Guadalcanal and New Guinea? 1300 x 750 miles (2080 x 1200 km) should do it 😁 and it would need several versions for its timeline. It would need rather a large mapping team, and what happens if making something like that on the Unreal engine is just too much for the humble PC to run? It's obvious to see why Midway was chosen as the opener, and we should see how that goes before getting our hopes up. 🍻
  2. Despite the undoubted appeal of Guadalcanal, I've always favoured New Guinea. It has almost everything going for it - a much bigger variety of aircraft of different air forces, Battle of the Bismarck Sea, several different areas of action - Milne Bay, Port Moresby and the Kokoda Trail, Lae, Buna, Rabaul. Of course to do it justice, like The Slot, you'll need an enormous map area with very long flight times.
  3. You are preaching to the converted...
  4. I think that they were due to transfer to Midway once it had been captured. Actual operations during the battle - none. Lusekofte is probably hoping for CP to progress beyond Midway - all you New Guinea and Slot types will definitely need the Betty then. When we have the full set of Midway planes then the Dauntless and Vals will be my favourites; until then Zero and Wildcat will just have to do. Although being masochistic I'd really like the Buffalo and Devastator too, but not as much as the Cat. The Catalina Society - Home of Plane Sailing is the supporters club for the Consolidated PBY-5A Catalina based at Duxford Airfield in the UK
  5. Especially in this instance as no-one will be learning to fly in a training plane on the USS Enterprise or Akagi, or at Rabaul and Guadalcanal. A training scenario would need maps and airfields of parts of America and Japan to make it worth while, and you're not going to get that. 🍻
  6. I have all music on all flight sims turned to Off from the first settings. Most menu music is completely naff and repetetive, and I can't imagine why anyone would listen to music whilst flying a combat sim - we all cry and plead for more detail and realism but then go and add music to it ??? 🤔 So fine by me, have a good soundtrack with CP for the opening sequence, but don't waste too much time on it on my account as I shall still turn it off when I find the button. 🍻
  7. Some people here are ancient and have had a lifetime to learn it! 😁 As for a flight school it would definitely be fun, but I think that the best we can hope for - at least to start with - will be some basic practice missions. Especially with aircraft carriers and all of the complexity that we hope is going to be modelled. 🍻
  8. You gave me a start there Viper - Pilot Pierre is no longer with us 😢. Next time I'll read a post from left to right 😁.
  9. Outstanding visual fidelity. I now have a high-spec PC... I hope it will be able to handle something of this level, otherwise it'll be raiding the kids' piggybanks once more 😲. Although that's not going to happen - no acknowledged kids 😌.
  10. So you are assuming that we all want to fly the Wildcat? Might need a rethink there I reckon... 🍻
  11. I built a good few convoy attack missions for Il-2 46 as part of my 'Hurricats' campaign. Initiating even the simplest change of course for 30+ ships was an absolute nightmare! So yes, am in total agreement for a lead ship with the rest attached. 👍 🍻
  12. When attacked by aircraft ships would move all over the place trying to avoid bombs and torepdoes (see the classic images of the Japanese carriers in tight turns). In Il-2 46 they would just progress stately in a straight line unless the mission builder had built in some manoeuvres. Even heading into the wind to launch or recover aircraft had to be added manually. Please can Combat Pilot come with some form of ship AI? Ideally they will react to a combat situation by beginning evasive manouevres, or maybe turning into the wind to land aircraft after a radio message. At the very least let's have triggers that can be set to recognise a particular situation. Pre-built timed movement that has to be added by the mission builder just won't cut the mustard these days. 🍻
  13. Just watched the last episode. Overall rating for the series about 6/10. Enjoyable in parts, boring in parts, good CGI in parts, bad CGI in parts, terribly unfocused and episodic, with a total lack of character development and almost no explanation for what was going on. If we weren't plane and history nuts it wouldn't have made much sense at all. Glad I watched it but unlike Band of Brothers it will never get another viewing. 🍻
  14. Never mind, once they team up with Steve McQueen they'll be out of Stalag Luft III and away for Switzerland together.
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