Spook Posted May 19, 2023 Share Posted May 19, 2023 For a WWII PTO combat flight sim, this is what I would like to see in an initial release: Ability to smoothly run with a realistically large number of aircraft in the air (think Cliffs of Dover) VR is a must-have and should deliver 90fps on mid-range hardware (think Falcon BMS) Performance prioritized over eye candy, always Multi-threading Ability to use an unlimited number of USB controller devices Ability to detect 128 (or more) inputs on each controller Period: Late 1941 to mid-1942 Setting: Pearl Harbor, Wake Island, Midway Factions: US, Japan Flyable plane set (US): F4F, SBD, TBD Flyable plane set (Japan): A6M, D3A, B5N AI aircraft: Scouts like the Catalina, Jake, Pete et al, that would be needed for the opposing fleets to locate each other (and for the player to hunt and destroy) At least one interactive carrier from the Yorktown/Hornet/Enterprise types At least one interactive carrier from the Akagi/Soryu/Shokaku types Appropriate surface forces and escorts for each faction A submarine from each faction (for scouting and for us to hunt) Massive ship AAA of multiple calibers I think this scope of work is enough to make a strong debut and keep people very entertained and busy for a year or more. I love eye candy and I understand that it's critical to sales; We eat with our eyes before we eat with our mouths... IMO, poor performance destroys immersion faster than any other facet of game design and I would hope that the devs never sacrifice performance in pursuit of eye candy. My nice to haves would be: An intuitive and (comparatively) easy-to-use mission editor (think DCS) AI that attempts to replicate the Japanese 3-plane basic fighter element with the two wingmen constantly weaving AI that supports its wingman Massively tall cloud formations as seen in the Pacific Convincing looking rain A large range of historically correct aircraft skins built-in (so we don't have to rely on community skins to replicate historical battles) That's my essay. I can't begin to express how excited I am for Combat Pilot. I've been waiting for this since CFS2. Cheers! 4 Quote Link to comment Share on other sites More sharing options...
III.JG52_Otto_-I- Posted May 22, 2023 Share Posted May 22, 2023 (edited) My wishlist - a well modelled Bf-109 We could start with this Emil 😉 Edited May 22, 2023 by III.JG52_Otto_-I- 1 5 Quote www.jagdgeschwader52.net Link to comment Share on other sites More sharing options...
Trooper117 Posted May 22, 2023 Share Posted May 22, 2023 7 Quote Link to comment Share on other sites More sharing options...
migmadmarine Posted May 22, 2023 Share Posted May 22, 2023 A feature that I would be astonished to see, but would be cool as hell, would be the Cross-Hangar catapults that were on some US carriers. Absolutely don't expect those to be a thing, but man that would be neat. 1 Quote Link to comment Share on other sites More sharing options...
CountZero Posted May 22, 2023 Share Posted May 22, 2023 Performance prioritized over eye candy, always ppl would still be playing il-2 pto if eye candy is not important, unfrtunatly eye candy have to be prorotised, and it usealy hurts perfrmance 1 Quote Link to comment Share on other sites More sharing options...
CPT Crunch Posted May 23, 2023 Share Posted May 23, 2023 Eye candy is everything in visual air combat. The most important thing of all. 4 Quote Link to comment Share on other sites More sharing options...
R7-S276 Posted April 10 Share Posted April 10 I think it could be great in an alternative or secondary gameplay option that the anti-aircraft guns specially on the ships will be playable… 2 Quote Link to comment Share on other sites More sharing options...
343KKT_Kintaro Posted April 11 Share Posted April 11 Please @III.JG52_Otto_-I-, let me copy-paste one response I gave to another elsewhere: Just consulted the infos on Wikipedia: The Imperial Japanese Army Air Service received one Fw 190A-5 for evaluation purposes. Imperial Japanese Army Air Force purchased 5 [Bf 109] E-7s in 1941. The aircraft were used for tests and trials. Five Japanese Bf 109s only... one Japanese Fw 190 only... and none of them had been used in real combat missions. So it is very unlikely that the "Combat Pilot" engineers develop one of these German planes, at least not as long as they stay in the Pacific theatre of operations. Maybe someday, if the project develops further into a "generic" WWII series of combat flight sims. I may be wrong, but that's what I think. Sounds logical to me. 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.