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Spook

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  1. For a WWII PTO combat flight sim, this is what I would like to see in an initial release: Ability to smoothly run with a realistically large number of aircraft in the air (think Cliffs of Dover) VR is a must-have and should deliver 90fps on mid-range hardware (think Falcon BMS) Performance prioritized over eye candy, always Multi-threading Ability to use an unlimited number of USB controller devices Ability to detect 128 (or more) inputs on each controller Period: Late 1941 to mid-1942 Setting: Pearl Harbor, Wake Island, Midway Factions: US, Japan Flyable plane set (US): F4F, SBD, TBD Flyable plane set (Japan): A6M, D3A, B5N AI aircraft: Scouts like the Catalina, Jake, Pete et al, that would be needed for the opposing fleets to locate each other (and for the player to hunt and destroy) At least one interactive carrier from the Yorktown/Hornet/Enterprise types At least one interactive carrier from the Akagi/Soryu/Shokaku types Appropriate surface forces and escorts for each faction A submarine from each faction (for scouting and for us to hunt) Massive ship AAA of multiple calibers I think this scope of work is enough to make a strong debut and keep people very entertained and busy for a year or more. I love eye candy and I understand that it's critical to sales; We eat with our eyes before we eat with our mouths... IMO, poor performance destroys immersion faster than any other facet of game design and I would hope that the devs never sacrifice performance in pursuit of eye candy. My nice to haves would be: An intuitive and (comparatively) easy-to-use mission editor (think DCS) AI that attempts to replicate the Japanese 3-plane basic fighter element with the two wingmen constantly weaving AI that supports its wingman Massively tall cloud formations as seen in the Pacific Convincing looking rain A large range of historically correct aircraft skins built-in (so we don't have to rely on community skins to replicate historical battles) That's my essay. I can't begin to express how excited I am for Combat Pilot. I've been waiting for this since CFS2. Cheers!
  2. Hello Jason and Co., I can't tell you how happy I was to see the announcement. I've been pining away for this for decades. I'm near the Naval Air Museum in Pensacola; If I can be a resource in any way, don't hesitate to ask. Cheers, Spook
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