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Ship movement under attack.


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When attacked by aircraft ships would move all over the place trying to avoid bombs and torepdoes (see the classic images of the Japanese carriers in tight turns). In Il-2 46 they would just progress stately in a straight line unless the mission builder had built in some manoeuvres. Even heading into the wind to launch or recover aircraft had to be added manually. 

Please can Combat Pilot come with some form of ship AI?

Ideally they will react to a combat situation by beginning evasive manouevres, or maybe turning into the wind to land aircraft after a radio message. At the very least let's have triggers that can be set to recognise a particular situation.

Pre-built timed movement that has to be added by the mission builder just won't cut the mustard these days.

🍻

 

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Edited by Chief_Mouser
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Since we are talking about ships maneuvering how about we have the ability to program the waypoints for one ship and then simply attach the other ships in the fleet/convoy to that lead ship. Once attached in this manner they would maintain their current station/position in the fleet/convoy relative to the lead ship. The convoy speed would automatically be limited to the slowest ship overriding any speed programmed in the lead ships waypoints that exceed the slowest ships top speed.

 

Once the fleet/convoy comes under attack each ship would be allowed via triggers or their own AI logic to evade the attack using their fastest speeds and best maneuverability while also avoiding the other ships in the fleet/convoy. Once the attacks were ended the ships would return to the lead ships course even if it had been destroyed.

 

You would also need the ability to detach the ships from the fleet/convoy and send them elsewhere, especially if damaged. You could create a repair base where damaged ships would be sent for repair or even a supply base that not all ships would be sent to resupply.

 

Wheels

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1 hour ago, wheelsup_cavu said:

Since we are talking about ships maneuvering how about we have the ability to program the waypoints for one ship and then simply attach the other ships in the fleet/convoy to that lead ship. Once attached in this manner they would maintain their current station/position in the fleet/convoy relative to the lead ship. The convoy speed would automatically be limited to the slowest ship overriding any speed programmed in the lead ships waypoints that exceed the slowest ships top speed.

I built a good few convoy attack missions for Il-2 46 as part of my 'Hurricats' campaign. Initiating even the simplest change of course for 30+ ships was an absolute nightmare!

So yes, am in total agreement for a lead ship with the rest attached. 👍

🍻

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The Bell Inn, Bath. Live music venue and real ale pub (thebellinnbath.co.uk)

I am in the homepage picture... or I would be if they hadn't cropped off the bottom part of it. 🍻

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  • 2 weeks later...

It's 2024; ship response to attacking aircraft should really be done via a robust AI system that gives parameters for response actions, along with proper instruction for escort ships to defend and maneuver in coordination with the carriers. Set plays or scripts just aren't going to make the grade at this point. 

JM2C... 

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I agree this should be a high priority feature.

 

As I understand it, Japanese ships maneuvered more aggressively, which meant destroyer screens had a harder time staying in close. Whereas American doctrine called for less radical maneuvers, but keeping the destroyers tighter to provide AA fire. It would be really great if this distinction made it into the sim.

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