IckyAtlas Posted November 7, 2023 Share Posted November 7, 2023 On 11/5/2023 at 3:37 PM, Rjel said: I doubt beyond a lot of missing paint on an airplane, that any of it would be seen in flight Sure, here comes the right use of LOD. The right detail at the right distance. A very very important thing to manage well. I agree that these visual "quality" features should be in the graphic options list so that anyone can have these selected according to their PC power. 4 Quote Link to comment Share on other sites More sharing options...
ÆþelrædUnræd Posted November 9, 2023 Share Posted November 9, 2023 Nice DD! One question that crossed my mind @Jason_Williams. You mentioned the abysmal performance of the early war torpedoes. Will this be simulated? I.e. if you drop your torpedoes slightly high and/or fast or if they hit the target at an oblique angle, there's a high chance they fail? Perhaps even random duds? Or will they always work, no matter what? 3 2 Quote Link to comment Share on other sites More sharing options...
LcSummers Posted November 10, 2023 Share Posted November 10, 2023 Even in the first stages of development, its a fantastic work with so much details. What will we see when the product is finished. Outstanding work and DD. 3 Quote Link to comment Share on other sites More sharing options...
Ribbon Posted November 10, 2023 Share Posted November 10, 2023 (edited) On 11/5/2023 at 3:37 PM, Rjel said: But, the "dent" would only be visible up close. Same with rust, flaking paint and other assorted wear and tear. I doubt beyond a lot of missing paint on an airplane, that any of it would be seen in flight. Given the limitations of computing power, would each and every other similar object in the game exhibit the same wear and tear? Then you have a world full of clones that would also tend to suspend immersion. IMO. I'd sooner see that type of graphic representation as an option and not a hard wired feature. I hope they wont spend time and resources on uneccessary details, nice to have but at what cost, nitpicking is a disease in some things. Rust applies only to ground equipment and 99pc of time is not seen from AC while AC exterior dont rust due to materials used (only white aluminium oxide coating if exposed to salt and after long period of time generally in not eye/maintenance exposed areas) Beyond models itself i find lightning and colorization looks really great in that AA gun pic with sandbags and grass. Edited November 10, 2023 by Ribbon 4 Quote Link to comment Share on other sites More sharing options...
srqBones Posted November 11, 2023 Share Posted November 11, 2023 Fabulous details! It's fun to watch how things are created. Jason, please include snippets of videos showing physics as the 'world' is being developed. I still remember the IL-2 BOS DD where physics for the tanks starting, stopping, and turning were introduced with short videos -- I look forward to seeing such cool insights with Combat Pilot! Radial engines coughing to life, heavy planes catching wires to make squirrelly landings on carriers, palm trees swaying in the breeze, waves lapping on the beach... "Bali High, will call you..." Looking forward to flying through South Pacific. 🙂 srqBones 3 Quote Link to comment Share on other sites More sharing options...
srqBones Posted November 11, 2023 Share Posted November 11, 2023 ... and PBY-5 Catalinas! They may be slow and "ugly duckling" – like, but they are all SO cool. srqBones 6 Quote Link to comment Share on other sites More sharing options...
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