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Combat Pilot Developer Diaries


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  • 2 months later...
  • Executive Producer Skystreak Productions

DD 01

Dear Pilots,

Welcome to our very first Developer Diary for Combat Pilot! We hope this will be the first of many to come as we continue to build our initial prototype and get ready to take flight.

Today we want to share some images of our early work which includes the legendary Mitsubishi A6M2 Type 0 Model 21 flown by the Imperial Japanese Navy. The Allies assigned it the code name Zeke, but most remember it as simply the Zero. To Japanese pilots it was known as the Rei-sen. The A6M was extremely successful in the early months of the Pacific War and was superior to its American and Allied opponents like the F4F Wildcat and F2A Buffalo. It was built in large numbers throughout the war and several different variants were produced. The A6M2 Model 21 saw action in all the important early Pacific battles such as Pearl Harbor, Coral Sea and Midway and the A6M in all it's various forms continued to see service throughout the war. The Zero has become possibly the most recognizable icon of the Pacific War.  

We are building a flyable A6M2 to be featured in Combat Pilot and as you can see work is progressing and its beginning to take its very famous shape. It’s a long way from completion still, but you can be assured we will keep you informed of its progress. We also plan to have a Japanese aircraft carrier ready for her to operate from when our prototype is ready.

 

Zeke_01.thumb.png.1d29313f12d6b139ba85e85d9877b71d.png   

Zeke_02.thumb.png.d39d2576fa39ffdb3763745a7ea112c8.png Zeke_03.thumb.png.b47b6473c10aac2f1ce4f02a9962b527.png Zeke_04.thumb.png.c6b4ea0c4626eb01858551622b456714.png Zeke_05.thumb.png.32ca426f8054072761afbe00d2a57a61.png

Zeke_06.thumb.png.63527797899d8ae506aae845e1ae113d.png Zeke_07.thumb.png.de5cfc776ce7707c1a84fbb97c103c36.png Zeke_08.thumb.png.4e8f109989c6597cf20061ffec94db28.png Zeke_09.thumb.png.266323499281a938cac497d8356d0c25.png

What good is a warplane without some available ordnance to drop on the enemy? Well, we have constructed our first bomb for Combat Pilot and it’s an American 250lb General Purpose bomb. This little bundle of joy will be carried aloft and dropped by our F4F-4 we are building for Combat Pilot. Our art team has done a great job on it.

250lb_Bomb_01.thumb.png.ca0a333f8861977c6babe3f6a8d485ce.png 250lb_Bomb_02.thumb.png.a630545840b80f933e85428a8adfb398.png 250lb_Bomb_03.thumb.png.30e58f1de2ac62018e8cf7aee9aa1dc3.png

We hope you have enjoyed our first Developer Diary and gives you a glimpse into the work we are doing at this early stage of development. Building Combat Pilot will require a lot of hard work and commitment from our small team and patience from everyone in the community, but we think it will be worth it. At this early stage of the project, we are focused mainly on the fundamentals such as flight and systems modeling and some basic content like the Zeke and bomb above. We are also building the infrastructure and defenses of Midway Atoll. So, lots of work to do. We want to be careful not to make promises we can’t keep, but we do promise to keep you informed of our progress over the next year or so as we work to complete our initial development goals.

We know many of  you want to know as much as possible about our plans for Combat Pilot both short and long-term, but until we overcome some of these early technical hurdles we can’t say or promise too much. Our initial goals are modest, but we think achievable. We’ll share more about those goals a little later. And please remember that Developer Diaries may be quite infrequent as we continue to get our sea legs, but please keep an eye on our website, Discord, and socials as you never know when one may drop.  

We want to thank all of you who have expressed your excitement for Combat Pilot and for sending well wishes and encouragement to us since we went public with the project. We also want to thank everyone in the community who has sent us great references and helped us with research. It’s much appreciated!

Add power!

The Combat Pilot Team

You can Discuss this Developer Diary HERE.

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  • Executive Producer Skystreak Productions

DD 08

Dear Pilots,

And we’re back after a short summer siesta! We are happy to report that our expedition to FS Expo 2024 was a success and we were able to meet our technical goals for the show. It’s been interesting to watch the comments and coverage of what we showed. The overall response at the show itself was very positive and the response in the larger community has also been largely positive which we loved to see and is encouraging. 

We appreciate everyone who stopped by the booth and gave it a go. Was a lot of fun for us to meet all of you and watch virtual pilots fly our planes for the very first time! We also got to catch up with several long-time friends who have been so generous to us with their help and time this past year.

To be honest, if FS Expo had not been in Las Vegas (where Jason lives) we would not have participated this year with so little to show. However, having it in Vegas greatly eased the logistics of attending so we went for it and worked hard to make a demo that we could be proud of. The whole experience was a good test of the Combat Pilot Team’s devotion and working under pressure with a hard deadline which was the real aim of our exhibiting.

We also want to thank all the flight-sim media that covered our booth and gave Combat Pilot a moment in the sun during and after the show. And Carlos and Jason want to thank Joe aka Props for including us in the CFS Discussion Panel at the expo. 

Not everything went perfect at the expo though as there were hiccups like our PowerPoint file getting corrupted during our presentation and having almost ZERO time to film a proper video showcasing our work in the best light. D’oh! Nevertheless, we got it done and did not fall flat on our face thank goodness. Thank you again to all who visited us at the show and followed us online during the show. We hope you liked what you saw. But now it’s time to turn the page and begin work on our second year of development.

Booth_01.thumb.png.db977f90edda590a9d0485e98f954657.png Booth_02.thumb.png.d6ea4a2fb3e8463a04753d7f9484353c.png Booth_03.thumb.png.f12c18adc3ff35fddcccb3947253b93e.png

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We will continue to keep you abreast of our progress in the second year and we will continue to do regular Developer Diaries. We are still working on our budget for year two and must finalize our priorities for this next phase, but as you can imagine the to-do list is HUGE. We still have some fundamental features to complete and technical hurdles to overcome, but we are confident we can make significant progress on all fronts between this summer and next.

One thing we will launch soon is our long planned Patreon and Merch operations to give those that want to help us financially an opportunity to do so. Such support is always optional, but any support is greatly appreciated. The more revenue we can generate ourselves the more independent we can be as a studio. We will also make more videos and hold live stream events in the coming months so you have a better idea of what we have built and have more opportunities to interact with the team.

We have a long way to go in all departments, and we have no illusions that this will be easy, it will be a long hard slog over many years. And we’ll likely need to try some radical, or risky ways to sell and market Combat Pilot in the future. All we ask is that you give us a chance, stay engaged and help us spread the word to your fellow virtual pilots so we can continue to build a large, friendly community.

However, before we end this DD we want to show you something new which has the team very excited and we hope you as well. The cockpits for both the A6M and F4F-4 are officially underway!

Zero_Panel_01.thumb.png.c4a0ca0ee5a97db767960d5ca276a30d.png F4F_Cockpit_01.thumb.png.32143fd394a4b033b63d74e0f9fcf044.png 

F4F_Cockpit_02.thumb.png.1405f96368aff67c4457db48e2c637e6.png F4F_Cockpit_03.thumb.png.4c2e1a22bab1136b1aa200da880bde40.png

Enjoy! 

“Sevilla you will go into the hotel room aka the dungeon and work on the build all night if needed until the bugs are fixed.”

                    -  Carlos Flors June 21st, 2024  Las Vegas, NV USA
 

The Combat Pilot Team

You can Discuss this Developer Diary HERE.

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