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Snafu

Entropy.Aero
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Everything posted by Snafu

  1. It's more realistic and generally more intense, as it requires more micromanagement. And then there's the historical approach that is the basis for the content, including landscapes. You can read about it here: https://www.barbed-wire.eu/our-dedication-to-realism-and-history/
  2. My favorite bit of the DD is the wing folding mechanism on the Wildcat, ngl. πŸ˜‰
  3. Thank you and everyone else as well! As it so happens, we have announced the US faction for Gates of Hell on june 6th. Western front like you haven't seen before, even if you might be tempted to think you have, after watching the teaser:
  4. I know... however, this topic has the correct game name and a bit of explanation.
  5. Call to Arms is a franchise of RTS games. These are themed in different eras: Call to Arms is a modern day military RTS and Gates of Hell is set in ww2. My favourite in the franchise is (by far) Gates of Hell. For any fan of realism and a historical approach to games, this immersive game is the ticket. It has top- down view that can be instantly switched to 1st person view for tanks and vehicles, and 3rd person view for infantry. Snipers do have 1st person as well. These are the main points that make GoH different from other ww2 games on the same engine: - the damage model is very refined - the sound is very realistic - it has a dynamic campaign system - the maps are modeled after real locations so using the landscape and using real life tactics is actually a thing - it is a stunningly beautiful game with endess replayability As we speak, both are available at an almost ridiculous discount right now (sale ends june 6th): https://store.steampowered.com/sale/calltoarmsfranchisesale
  6. Thanks a lot guys, that's great. 😍 Perhaps I should point out that realism and historical elements are what sets this game apart, so even if GoH isn't in your usual niche, you'll probably like it anyway. This image, in a way, shows you how we work. I posted it a long time ago when we were scripting a singleplayer mission. I asked the community "this is a scene from Petrovka, july 1943. Which famous person is in this screenshot?". I suspect people in the CP forum would know, and if you don't (which is quite okay), you now have a nice little puzzle to entertain yourself with. Just remember we take history very seriously.
  7. Later came the dynamic dogfights, allowing ships (and anything else) to move in a DF server. That, to me, was the epitomy of realism after many years of everything being static in a DF. Cule and myself ran a dedicated dogfight server for that reason. As for deck operations, 1946 may have had a mechanism to make freshly spawned a/c into non- collision objects, but there were many accidents and almost all accidents came with lots of collateral damage. Certainly needs some consideration on how to avoid this.
  8. Sounds correct to me. Boyington's story is a must- read, unbelievable stuff.
  9. Welcome! Well, data on the subject being rare, maybe you could consider sharing part of it? We have a channel for that on our official Discord server. Thanks in advance!
  10. I last ran IL-2 1946 a few months ago when our squad hosted regular friday night Pacific dogfights. Scenarios like Burma, Singapore, Sumatra, Tarawa, Okinawa and Guadalcanal (and then some).
  11. I agree, and I'm personally quite interested in the Burma campaign too... and maybe some underexposed Singapore and Dutch East Indies would be nice. We'll see how wide the scope can be made.
  12. Hi! I'm Snafu, I work for Barbedwire studios & Entropy .Aero, and I'll be lurking about in these forums.Like Jason, I am all for building the best community the world of flight sims has ever had. At some point, we'll reveal what that means. Stay tuned for more!
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