That is such a good screenshot of the zero and the carrier, the level of detail is several steps up from anything we have in current Flight Sims.
Makes me wonder how difficult it must have been to actually sink a carrier, all the flak from every angle, big ships and tough !
I wonder how the damage model of the carriers are going to work in the simulator ? just a cumulative number of bomb and or torpedo hits ? or specific damage to specific areas. For example, if the ammo magazine was hit on a destroyer it would sink fairly quickly I would assume. Can we destroy specific flak guns on the carrier ? could the aircraft elevators be damaged / destroyed ? can the steering mechanism be damaged ? could the control tower be taken out ?
I hope the sim tries to represent how difficult it must have been to sink a carrier, I hope it isn't just a cumulative number of bomb hits 🙂 Knowing Jason and the team, I expect they have something special in mind.
S! Bunster