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Posts
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Everything posted by CG_Justin
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While I feel the islands would look amazing even in "the other sim", with such small landmass and such vast seas, they really have an opportunity to spend some serious GFX budget on water here. But lets be realistic. Isn't rendering water just a dance of crazy polys and vertices? Sim creation has always been a balancing act for the wrestlers of polys and the warriors of the vertice. Needless to say, I'm sure under Jason's lead everything will be stunning.
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Yes! Since it sounds like we wont have a lot of terrestrial real estate to start with, lets hope there are plenty of floating postage stamps for both factions.
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+1000000000 for this!
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I used to beta test for a couple payware GA producers for FS9 and FSX. And I've being flying WW2 combat sims since 1999. I'd love to give this one a go.
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F***king WICKED! 🤘😈🤘
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Plastic modeling and RC hobbies
CG_Justin replied to CP_Admin's topic in Plastic Modeling and Radio Control Vehicles
More great stuff in this thread! -
I'm a huge Star Wars geek, and this is bad ass!
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Amazing modeling! I would love to see that Ki-84 in the sim one day!
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If one happens to crash their plane into the sea, does this not make it a seaplane? Or a seafloorplane? 🤔
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Hopefully a Ki-84 at some point down the road as well.
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I'm definitely cool with some Guadalcanal action.
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I will support it either way, just in hopes of eventually getting a Ki-84.
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Steam not mandatory, I implore you
CG_Justin replied to 343KKT_Kintaro's topic in Wishlist and Suggestions
I could do without Steam, personally. -
I hope this new engine can give us a smooth experience with these types of ships. I remember flying Pacific Fighters with the lots of ships, and the AAA could turn even great computers into a slide show. There are A LOT of guns on these boats.
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Just saw this on Stormbirds blog! Hell yeah! Lets do this!!