While I feel the islands would look amazing even in "the other sim", with such small landmass and such vast seas, they really have an opportunity to spend some serious GFX budget on water here. But lets be realistic. Isn't rendering water just a dance of crazy polys and vertices? Sim creation has always been a balancing act for the wrestlers of polys and the warriors of the vertice. Needless to say, I'm sure under Jason's lead everything will be stunning.