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SharpeXB

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Everything posted by SharpeXB

  1. I think no matter how realistic the damage model or ballistics etc. bombers will still be on the losing end of this equation in PC sims. Gamer pilots will always take more risks to attack a target and they’re better marksmen than most any real pilot ever was simply because they have so many hours in the game. They have much more “skill” because many real pilots never got the chance to accumulate such hours. Then there’s the fact that games can’t put the number of bombers in the air that were present in real battles where there was safety in those numbers. In multiplayer many bomber pilots try to fly lone wolf and are somehow surprised when this ends up being suicidal. This would of course have been suicide in the real war as well. Sure bombers are large and can absorb a certain degree more damage and they’re multi engine. But there’s nothing intrinsically resilient about them, few well placed bullets will still bring them down like any other plane.
  2. If the pilot was so tightly strapped in, how did they make use of this bubble canopy? Realize this canopy actually creates more drag and has less stability than the previous bulkhead design. Why then change the design?
  3. Not true. Watch the video, you can see the straps hanging loose from the F-18 pilot. If pilots were so strapped in why did 109 pilots remove their armored headrests? ”Only the protective armor plate behind my head kept me from being killed by a 20mm. I used to inspect all of the aircraft, as some men would take this plate out. It reduced rearward visibility by about twenty percent, so they removed it.” - Johannes Steinhoff, The German Aces Speak II You’ll survive bumping your head on the canopy, you won’t survive eating bullets.
  4. Which is odd because mouse and snap-view users could do the same thing.
  5. That makes more sense than artificially limiting the view for other players. I know there are mods which do this in any case.
  6. Yes everyone understands this about VR. But that limitation doesn’t justify handicapping monitor using players down to that level. Those limitations have to do with VR HMDs not anything to do with what a RW pilot could see.
  7. It doesn’t seem like equal footing so much as handicapping everyone to an unrealistic degree. If a VR player wants the full motion to turn and look they’re certainly free to do that. There’s nothing stopping them from moving as much as the real pilots do except the effort. The fact that this requires physical effort in VR is a choice made by the player. Snap views on a keyboard can accomplish the same thing faster than either VR or head tracking. So what’s the point?
  8. It’s a myth started by stiff necked VR players wearing scuba masks that fighter pilots couldn’t see their 6:00. Why do you think some of these aircraft had blister canopies? And in some cases even changed their bulkhead fuselage designs to incorporate these at the expense of stability and performance? Also this And this Now what the game should do is a correct neck and shoulder turn animation like DCS where you look around the headrest instead of directly into it. The 180d owl neck is both inaccurate and actually makes looking behind you more difficult.
  9. I can understand the need to save effort in developing the aircraft in order to simply have more of them in the game. It’s a combat sim after all and simply having more aircraft is important in order to create scenarios. But. I find myself wanting quality over quantity and having interactive cockpits may well be the state of the art these days in flight sims. Without this the game might just feel less sophisticated. Interacting with the cockpit makes you feel like you’re operating a real aircraft instead of playing a game. The bar today is set by products like DCS and MSFS and to compete you probably need to emulate that level of interaction. Plus clicking on controls is much more intuitive than remembering key commands. Bottom line is I think the customer today will expect clickable cockpits.
  10. We shall see… it’s possible that people simply won’t like wearing nerd goggles no matter what they do. It’s interesting to note that the announcement never showed any of the cool Apple people like Tim Cook wearing it 😆
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