Chief_Mouser Posted June 15 Share Posted June 15 4 minutes ago, Skelthos said: Absolutely less than ideal. This is the primary reason I picked up the Winwing MIP and am working on building several more button boxes myself, the more buttons and switches to bind the better the quality of life is in VR, at least in my opinion. As a non-VR user I'm of the same mind. Got one button box and several Authentikit bits and pieces and others in mind. I'd much rather have something physical than on-screen. And then if (probably when) I convert to VR I shall be well set up. 😁 1 Quote The Bell Inn, Bath. Live music venue and real ale pub (thebellinnbath.co.uk) I am in the homepage picture... or I would be if they hadn't cropped off the bottom part of it. 🍻 Link to comment Share on other sites More sharing options...
GPatricks Posted August 12 Share Posted August 12 On 6/15/2024 at 5:13 PM, Skelthos said: Hand tracking is developing pretty quickly compared to other areas of VR. I know Quest has continuously released updates and fixes for it for both the 2 and 3. Beyond the clickable cockpit, there should be little or no extra development for the game devs, the hand tracking picks up certain hand motions and translates them into mouse clicks or keystrokes. Yes, my new VR1 will come with Ultraleap hand tracking built in, and Leap Motion now works quite well in DCS. As for clickable cockpits, didn't even IL-2 CLoD have them implemented? 1 Quote Asus Z790-PLUS D4, Corsair 1000X PS \ Intel i9-13900KF @5.8Gz - Corsair H150i Liquid CPU cooler \ 64GB Corsair Vengeance DDR4 @ 3192mhz \ SBlasterX G6 \ 2TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 560.81 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 23H2 - Build 22631.4112 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo Aero VR Link to comment Share on other sites More sharing options...
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