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Please implement finger tracking on clickable cockpits


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4 minutes ago, Skelthos said:

Absolutely less than ideal. This is the primary reason I picked up the Winwing MIP and am working on building several more button boxes myself, the more buttons and switches to bind the better the quality of life is in VR, at least in my opinion. 

As a non-VR user I'm of the same mind. Got one button box and several Authentikit bits and pieces and others in mind. I'd much rather have something physical than on-screen. And then if (probably when) I convert to VR I shall be well set up. 😁

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On 6/15/2024 at 5:13 PM, Skelthos said:

Hand tracking is developing pretty quickly compared to other areas of VR. I know Quest has continuously released updates and fixes for it for both the 2 and 3. Beyond the clickable cockpit, there should be little or no extra development for the game devs, the hand tracking picks up certain hand motions and translates them into mouse clicks or keystrokes. 

Yes, my new VR1 will come with Ultraleap hand tracking built in, and Leap Motion now works quite well in DCS. As for clickable cockpits, didn't even IL-2 CLoD have them implemented?

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