Majakowski Posted May 25 Share Posted May 25 A map is based on a part of a sphere like it is with the earth. Thus spotting enemy ships could be facilitated by seeing the funnel smoke creeping over the horizon in the correct distance based on altitude flown instead of resorting to haze or specks popping in. Also maybe this could be helpful in connecting theatres or making a seamless map where the player, flying beyond the intended map range, just runs out of gas on empty sea instead of hitting an invisible wall. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.