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Spherical Earth

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A map is based on a part of a sphere like it is with the earth. Thus spotting enemy ships could be facilitated by seeing the funnel smoke creeping over the horizon in the correct distance based on altitude flown instead of resorting to haze or specks popping in. Also maybe this could be helpful in connecting theatres or making a seamless map where the player, flying beyond the intended map range, just runs out of gas on empty sea instead of hitting an invisible wall.

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