Majakowski Posted May 25, 2023 Share Posted May 25, 2023 A map is based on a part of a sphere like it is with the earth. Thus spotting enemy ships could be facilitated by seeing the funnel smoke creeping over the horizon in the correct distance based on altitude flown instead of resorting to haze or specks popping in. Also maybe this could be helpful in connecting theatres or making a seamless map where the player, flying beyond the intended map range, just runs out of gas on empty sea instead of hitting an invisible wall. 4 Quote Link to comment Share on other sites More sharing options...
Entropy.Aero FTC_Culeeeee Posted January 10 Entropy.Aero Share Posted January 10 We will have a spherical earth model for the first time in a WWII combat flight sim. 10 1 Quote Link to comment Share on other sites More sharing options...
ZachariasX Posted January 10 Share Posted January 10 There was that thing I had been harping on for years now… 2 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted January 10 Share Posted January 10 But... but, the world is flat isn't it?... 4 Quote Link to comment Share on other sites More sharing options...
ZachariasX Posted January 12 Share Posted January 12 On 1/10/2024 at 10:37 PM, Trooper117 said: But... but, the world is flat isn't it?... The forum is. At least on my iPad… 1 1 Quote Link to comment Share on other sites More sharing options...
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