Ghostrider9667 Posted November 20 Share Posted November 20 So many good ideas here, and I know that this is 'just' a wish list. Anything that can be incorporated over the life of the sim is all to the good. Here are some ideas that come to my mind that might differentiate Combat Pilot from some of it's competition, while staying true to the combat flight sim genre. 1. Offline campaigns are very important to me. I want to fly on my schedule, not a bunch of other people's schedules. And I'd rather fly in a dynamic campaign than just a bunch of disjointed single missions. 2. What I'll call "Investment". Investment in your pilot staying alive. IRL, this is the FIRST consideration. Instead of pressing forward in an impossible situation, I want my first thought to be "Can I get home, rather than just go "kamikaze" mode, knowing that you have no chance to successfully return to base, and stay alive. How this is implemented in-game, I don't know. But there should be great rewards for staying alive, and completing a tour. Sort of a "Dead is dead" mentality, versus just 'replay the mission again and again, until you survive it. I guess the ultimate "goal" of every mission is to NOT die. Maybe as you stay alive and gain experience, your pilot functions better in-sim. If you just replay your last save, you don't gain experience. But by bringing your plane and yourself home, you do gain experience. 3. Along the same lines, the same goes for AI squadron mates. Incorporate SAR ops. If you read accounts from the war, there is a lot of time and effort spent on escorting damaged/malfunctioning comrades back to base, flying 'cover' over a downed friend in his life raft, and escorting SAR missions to rescue your fellow pilots. Sometimes with success, sometimes without. It would be cool to see "investment" in your squadron mates staying alive too. Those bonds were really tight, teamwork and cohesion, and experience working together mattered. I know, hard to implement, but worth a try? Maybe AI skill (flying, shooting, detecting E/A first, etc.) is improved by flying together and surviving/completing missions, and you can feel the difference as your team gets better, whether as a section, flight, or squadron. 4. Similarly, serious injuries, or completing a tour should result in being sent home, (alive) so maybe you keep your accumulated experience, so the motivation is still to RTB. 5. I also like the idea of walking/running around the facility and climbing into the cockpit, maybe engine already started and warmed up by the ground crew. Make me feel like I'm there! Really looking forward to this! GR 5 Quote Link to comment Share on other sites More sharing options...
Calos_01 Posted Wednesday at 07:52 AM Share Posted Wednesday at 07:52 AM On 11/20/2023 at 8:17 PM, Ghostrider9667 said: I want my first thought to be "Can I get home, rather than just go "kamikaze" mode, knowing that you have no chance to successfully return to base, and stay alive. How this is implemented in-game, I don't know. But there should be great rewards for staying alive, and completing a tour. Time compression on the way back would only be available on the first attempt to complete the mission? This could be a powerful motivation, but perhaps too much of a pain for many of us.😄 I´m just kidding, please don´t implement this 😀 3 Quote Link to comment Share on other sites More sharing options...
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