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A Lobby


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Many will remember HyperLobby.  It seemed like such a simple and required program at the time.  Anyone could put up a dogfight or coop mission to host, the available slots would fill and when full, the host would launch.  In the meantime people could chat.  In "the flight sim that must not be named" an attempt was made to create the coop side of this.  Unfortunately it had its shortcomings.  IMO, the main reason coops did not takeoff was the complexity of the mission editor/builder.  In order for a lobby to work well, the creation of missions must be prolific and within reach of a good segment of the community.  Having an integrated lobby for mp might be something to contemplate.  With the availability of Discord I see no reason for built in comms.

Edited by Stick
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