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343KKT_Kintaro

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Everything posted by 343KKT_Kintaro

  1. Must be an idiom in English... what does it mean?
  2. I wrote this last year... https://forum.il2sturmovik.com/topic/80428-we-cant-just-magically-conjure-missing-sources-into-existence/ And here we are... with "Combat Pilot" in the works...
  3. Sure, I was referring to the closest sight, my bad. By the way, one question please: it is not confirmed yet that Unreal is being used for the development of "Combat Pilot"... is it being used? Well... in flight simulations, for years now, we pay much more attention than before to what happens at ground level. When taxiing our aircraft, for example, we can be very close to a tree or to a ground vehicle. Video makers, screenshot makers... all of them take seriously into account the LoD in the scenery and in ground vehicles. Nevertheless, I do agree at 100% with the above statement of yours, that part that I highlighted in bold type: to me, it is better to focus on the qualities of flight, emulated air combat physics and LoD of the aircraft themselves.
  4. Jason did more than saving Great Battles, he actively participated to its creation ("Rise of Flight" + "1C" = "Great Battles"). But I think I understand what you mean, you talk about the different views he had with others about how exploiting the game... don't you? Other than that, just one comment please: there were these guys in interviews of 2003 (then the future "Rise of Flight") and 2007 (then the future "DCS") mentioning that they were considering to implement the use of infantry in their respective in-development games... but finally nothing happened, in none of them... I know, I know, more humans on the maps or more humans on board the vessels doesn't mean the implementation of efficient in-action infantry, but it is ressource-consuming equally. Anyway, if one looks at that "flammable" truck (LoL) shared by the devs of "Combat Pilot", one finds that the level of detail is lower than the level shown by the ground vehicles in Great Battles... and this is, if I'm right, for a better and more fluent simulation in all levels. On one hand "Cliffs of Dover" presents less detailed 3D/polygons but on the other hand it does present droppable fuel tanks... so... after Jason's experience with "Great Battles", let's trust the devs of "Combat Pilot", I assume they'll make the good decisions regarding the amount of visible humans in the environment (on the ground and on board of boats).
  5. I was surprised that a domain name such as "combatpilot.com", that simple, is available for a new project just launched this year. So, because I felt some curiosity about its past history, I proceeded to a few checkings upon the Wayback Machine (archive.org). And what's funny is that this domain name had been used for a combat flight sim since its very beginning. The oldest capture I found in archive.org dates back to November the 27th, 1999: the first combatpilot.com website, 24 years ago, was launched by Microsoft for the exploitation of online tournaments of players using the first game in the "Fighter Ace" series of combat flight sims. "Fighter Ace", article by Wikipedia: https://en.wikipedia.org/wiki/Fighter_Ace_(video_game_series) combatpilot.com in 1999 (Wayback Machine): https://web.archive.org/web/19991127080643/https://combatpilot.com/ combatpilot.com in 2001 (Wayback Machine): https://web.archive.org/web/20010602055344/https://combatpilot.com/ combatpilot.com in 2002 (Wayback Machine): https://web.archive.org/web/20020327155939/https://combatpilot.com/ If one checks the last months of 2002 and onwards, the Wayback Machine will more or less imply that combatpilot.com was for sale and not really used until the 2010s, but I didn't manage to find much more info than that. At any rate, we know what it is intended to now, and it is good news.
  6. Thank you guys, you brought satisfactory answers to my question.
  7. Thanks! That clarifies a lot to me.
  8. For "Combat Pilot"... Barbedwired Studios & Entropy.Aero: software development Skystreak Productions: distribution & marketing Did I get it right? Is the above correct?
  9. ...be the same as with "the previous project"? I've never been a beta tester, but a friend of mine is one of those who still now test IL2GB, so does he have more chances to be picked for the future "Combat Pilot" beta testing phase (if ever there's a beta testing phase).
  10. I'm uncultured at 100% in this discipline, but leapfrogging... may introduce bugs... or not? is it a secure method? (again, I know nothing about coding, so this is a real question). By the way, Icky Atlas, IL2CloD took eight years to develop, not six. The development took three years for the main part of the code (2003-2006) but "for obscure reasons" there was a 5-year additional delay until the game was released (thus... 2003-2011, eight years).
  11. 20 years is a long wait... so I'm affraid I'll change my mind if, at release, Steam or a similar platform is unavoidable for running "Combat Pilot"... but, really, please, please, please... leave an open door, let the customer choose if his purchase can or cannot work without an intermediary platform...
  12. I don't know how many pictures are already available in connection with the incipient "Combat Pilot". For now I counted four "concept art" images and nine "work in progress" captures. Out of the nine WiP pictures, two are of the same textureless Zero... an A6M5... variant not having seen any action in 1942... so why an A6M5?
  13. If some simmers like Steam I'm happy for them, and I'm glad if this upcoming sim is Steam-compatible. The only concern I have with Steam is Steam being mandatory for one given flight sim, "Combat Pilot" in this instance. As long as there is a non-Steam option... I'll be glad.
  14. THAT (in the first place) I'm into flight sims since 1992. For many years it seemed obvious that all what you needed is a computer and the flight sim software. So now, more and more, there's what KissTheSky called "another layer", a layer who's earning some money providing... providing... well, providing no vital service because, in fact, such an additional layer simply is not necessary.
  15. Sorry if this has been mentioned before, I didn't find it in the forums, but I implore you developers not to make that Steam or any other similar platform is mandatory for the installation of the game. The "Great Battles" modular system is the best I ever found in the domain of combat flight sims, and this is exactly what I want for your project. The player should feel free to install a standalone module "in Steam" or a standalone module that is "Steam free" at 100%. If, again, sames as in 2011 with "Cliffs of Dover", it is required to install a platfom for the execution of "Combat Pilot"... I simply won't purchase the game.
  16. Hi friends, happy to see here so many nicknames one must find in other combat flight sims' forums. Jason just started a new project and we'll keep an eye on it, for sure we will.
  17. Hi, I'm Kintaro. From 2006 to 2014 I was a member pilot at the virtual 343 kokutai. We were French-speaking players (mainly in France and Belgium, I'm from France) and, obviousely, we regularly used the classic IL-2 1946 in order to reenact the air battles that raged over Asia and the Pacific in the late 1930s and first half of the 1940s. Eager to do it again with all of you, friends.
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