Majakowski Posted May 26, 2023 Share Posted May 26, 2023 Aircraft have a certain amount of custom actions that can be defined and hotkeys assigned to. Thus certain extra functions can be incorporated into planes from the beginning or a player input can be used to trigger other actions when a mission is designed in the mission editor. For example: user defined action 1 - 9, key bindings defined, say the number keys 1 - 9 and then via mission editing the action can be given a name like user defined action 1 -> "throw messenger bag" or "transmit radio message" Each action has an "output node" from which a path of actions can be triggered in mission editing. The mission editor can thus easily recreate scenarios that require a certain player input but for which there is no native functionality given out of the box. Quote Link to comment Share on other sites More sharing options...
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