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Steam not mandatory, I implore you


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31 minutes ago, Skelthos said:

Steam would have no real interest in such arbitrary limits, infact I would argue that the opposite is true. They make their money selling other people's games, trying to dictate what APIs, etc are used by those other people, which would drive devs away from the platform not get them to drastically redesign their game.  

When you run into limits like this, it is likely not the distribution platform, but rather a limitation that the game devs built in, or an artifact of the API used by the devs. Random example: The XInput API that used to be part of DirectX had a hard limit of 4 USB game controllers, if you made a game using XInput for controllers that was the limit, no matter where or how you distributed the game. 

Not trying to support or defend Steam, but would rather see them brought to task for their questionable business practices, rather than things they likely had no control over. 

 

Fair enough, and I don't claim to understand the programming involved, but I have run into this problem on multiple different flight sims when installing on Steam vs. a standalone installation.  I've had to use workarounds like DINPUT.dll, etc.  If the number of controllers can be hard coded in the sim itself, or the API being used, and Steam doesn't overlay it's own limitations, then fine.

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