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III.JG52 Al-Azraq

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  1. With UE5 being the selected engine no doubt it will look amazing, as the screenshots already show. Very good work from the modellers as well. Can't wait to see how the tracers look, the impact on other planes, and if UE5 can support a good visual damage like we have in IL-2.
  2. This is looking great! I even love the box art, with the sunny and blue Pacific ocean tones. I am also pumped to see what UE5 has to offer for simulators. Lately EPIC has been promoting the engine among both professional and 'gaming' simulation sectors and it seems it is being adopted (the most known and public project is the NOR platform). It will also allow for modern visual techniques and optimisation, hopefully the needed modification to UE5 to adapt it for a public simulator will not be a pain for the devs.
  3. This is already showing an amazing quality and I’m excited to hear that you are already flying things in the sim.
  4. Merry Christmas and Happy New Year to all! Thanks for this update, everything is looking great and I can’t wait to see more. I am excited to witness a new flight simulator shaping up.
  5. You are doing a really nice work Carl! Can't wait to see more!
  6. Thanks for this update! Super glad to know you are making good progress. Curious to know also which graphical engine are you using, I guess it is an in-house one?
  7. I think that modelling the engine damage realistically based on temperatures is not as easy as just inserting the timers found in the manuals. I guess that it was fine for the first expansions of IL-2, but it really harmed the experience in many planes that they released later.
  8. I completely agree with you, if one thing has to go that's engine timers. It really weakens many planes as in reality pilots pushed the engines way more than timers allow. The rest it can be as in IL-2 as far as I am concerned, but any addition to realism is welcome but what is more important to me for immersion, is to have a fully fledged battlefield with at least 3-4 controllable planes per side (fighters, fighters-attackers, and medium bombers at least) and AI units. If adding clicky cockpits compromises this, then in my opinion they should stay away from it.
  9. As much as I love my clicky cockpits for some hardcore simulation, I loved the approach that IL-2 took. It is a great balance of realism, and the ability of the devs to develop more planes for a certain scenario and have way more richer battlefield than we have in DCS for instance. There a couple of point where I think they really should improve compared to IL-2, which is the engine modelling (please, no timers), and some parts of the damage modelling such as hydraulics. Also I could add gunnery must be improved, IL-2 is really flat in that regards with both sound and bullet drops and simulation having room for improvement. But when it comes to cockpit simulation, IL-2 is a happy medium for me.
  10. Looking great! It is so refreshing to have a new simulator set in the Pacific but the cherry on top is that it is set in the early battles.
  11. Very interesting and looking great so far. I am genuinely excited to see how a SIM is built from the ground up, and looking forward to know more. Best wishes for the Dev team!
  12. Hi all! So happy to be here, I'm we will see many familiar nicknames around but new ones too. Excited for the project and I wish the dev team all the best! Best regards,
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