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CSW_Hot_Dog

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  1. I will put there my list of "wet dreams" about upcoming WW2 Combat Pilot simulator. Some of them maybe end as "only dream", hopping not many of them! I believe, these are not only my dreams? Lets consider / discuss them while developing brand new simulator, retrospective implementation is always harder. 1) Fast development, lets say about 1 battle (you know, 8-10 planes + map + other content) per year? We want to pay our developers, developers need money and faster development means more money for developers, right?💰 2) More possibilities of controlling our beloved planes. Not DCS complexity, no, but something in-between. Maybe few examples will be better to understand what i mean: You know that little button on Spitfire for checking fuel, right? You know, what i mean? Its just example of plane, which will not be in Pacific release, but similar think really need to be presed by pilot, not by some "lets fly straight for 30 sec" automatic. Engine startup, again, not DCS complexity, but few things that has to be done... For example correctly set throttle lever "one inch forward", open fuel valve, prime fuel, Turn ON magnetos and press and HOLD ignition button till engine start... Please, no more press "I" and wait 30 seconds... Easy things like Turn ON and OFF Gunsight. These bulbs were popping quite often, right? There were spares in every plane. Lets implement some really easy random logic of lights bulb popping when ON. If popped, it will take 30seconds to replace. Pilots will have to turn gunsights OFF to prevent popping... Nothing complicated, just ON, OFF, random time.. Guns pre-heating, correct altimeter setting as IRL (atmosphere pressure, just one knoob), manual switching fuel tanks, rammed / unrammed (filtered air), manual oxygen ON/OFF into breathing mask, etc, etc, etc... Magnetos - As Easy as Possible - If (OFF) -> engine will not run, nothing more... Single "IF" condition in code... Cageing artifical horizont - If (not caged during Take-Off) -> it can break, nothing more 3) Separate keys for every possition of any switch... Example: 3 speed supercharger, so key for 1st speed, key for 2nd speed, key for 3rd speed... Please not one key to circle 1-2-3-1-2-3-1... Should I mention 3 colors of formation light for example with its 8 possible combinations? 4) Possibility of axis binding anything, what was IRL on axis like lever... No more "6 years of trimms without axis" 5) Canopy possible continuously open and close and leave in any possition (ofcourse, if possible on particular plane IRL) 6) Landing gear on Wildcat (I-16 etc), OK, lets say even an old Il-2 1946 had better system than some newer simulator... Idealy axis for this, but even "must" of pressing a key continuously during the process was better... 7) Separate key bindings for every plane only with those key binding, that this plane actualy use... Global controls setting like in "other simulator" even with new "semi-separate" like inovation is way to hell, you know that... 8 ) Engine "timers". Well there was not single engine in WW2 which blown up after 10 minutes of flying on WEP power. The effect was cummulative... Timers can be set much more free, corresponding IRL but game should indicate in one simple number 0-100% how much the engine was worn... Just give us a number and possibility to set this number by server-side on plane and mission makers will already deal with it... You will get less points, if you worn engine too much, you will start next time withg 90% worn engine and probability of failure will be much bigger... Also 90% worn engine can have only 95% of its nominal power for example, 100% worn engine only 85% of nominal power etc... 9) Harder FM, well P-39 impossible to do flat spin even if I try to get it there? Thats "too easy FM"... I know all these systems will add necessary time for development, but again, i believe it cannot be modeled "so hard" like in DCS... Just some "dummy" possibility of controling things with very simple consequences... You will not turn ON oxygen in 20 000ft? Well you will "sleep" in first turn... You will not TURN OFF gunsight? Well bulb will pop and you will be 30 seconds without gunsight... Keep it as simple as possible, but give us possibility to "control" things... So what do you think? I will maybe add some other thoughs latter, or you can...
  2. Sorry but must say it: "Fuck yes gentemen!" Well done and very kindly pleaaaaaase, be succesfull - fingers crossed! I believe in you! I will make a bet here: We will be flying Wildcat sooner than Mk.IXc, right?!
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