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Gambit21

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Posts posted by Gambit21

  1. 2 hours ago, StoneChain said:

    I find it funny that people are so quick to dismiss subscription models. I will admit that my first reaction is the traditional, "I'd like to pay up front to own it", but especially in these days of digital downloads, it's not like you're buying physical media, nice thick user manuals and a cardboard box to keep it in.

    People balk at the idea of paying a subscription fee of $5/month, but how many (of us) shell out $60-70/year on the next iteration of our chosen franchise sports/flight/strategy game? As long as the subscription model entitles the subscriber to enjoy the very latest build of whatever version of the product is available at that time, then actually, paying $10/month might be attractive. It provides a smoother cash-flow for developers and incentives for everyone to remain engaged with the product.

    To be clear, I'm not advocating for or against a subscription model for Combat Pilot; there's a lot of water to flow under the Big E's hull before anyone starts thinking about how to sell it, I'm sure! And let's not forget that subscription models require different infrastructure to maintain than a more traditional model of direct sales (or sales through community hubs like Steam). I just find it an interesting subject and a (good) challenge to my traditional mindset!

    I have enough monthly bills/subscriptions, thanks. Digital download is neither here nor there frankly - it’s been like that for a long time now.
    A few dollars here, a few there…one can go broke. Add $10 month up for a few years, that’s quite a sum. What amount of content should I expect over 2 years for that much money? 

    Enough of us already hate Adobe.

    That said I don’t see a problem with an option to subscribe…whatever that looks like. Maybe simply as an “above and beyond” financial support option with no expectation of extra content.
    Maybe some swag every year, like a T-shirt. 🙂


    Otherwise I can’t imagine what would have to offered to make it worth the cost for most users. 

    • Like 1
  2. 44 minutes ago, kissTheSky said:

    Probably because to some of us it fells like a flight sim comes alive in VR. 
     

    I, of course, want the fundamentals to be correct, but I feel if VR implementation is not handled in parallel with the rest, it will be an afterthought and will suffer because of it. 

     

    Essentially insert “concern X” because to that user it’s of paramount importance. Pick anything. 

    In all cases it’s just too early for worry and frankly even mild concern - let’s see what shakes out. 🙂

     

    • Like 2
  3. 6 hours ago, dkoor said:

    Hey folks:classic_smile:...just recently found out about this new sim... very much looking forward to it!

    About the original topic...

    Well, as the technology gets better and better I suppose we will see some kind of leveling the playground... I.e. vast differences and between planes advantages/disadvantages of particular types will be ironed by the quality of materials used, advanced physics (both for machine and the pilot), low/good fuel quality.  (un)reliable engines, ease of damage repair etc. etc. 

    About the low alt furballs turnfights and online duels... I suppose we all have our joys but I know I would enjoy good quality campaign more than anything else really.

    Welcome!

    • Like 3
  4. Lead - “You’re the first guy who’s ever stayed with me in a fight”

    Wingman - ”I didn’t admit to him I was just lucky”

     

    Perfect illustration of what I was saying. Further, throw in a second German fighter and that would have been the end of him staying with his lead. 🙂

     

     

     

    • Like 3
  5. 8 hours ago, Mysticpuma said:

    I agree. The pilots I spoke to regarded their wingmen/leader greatly and stuck with them as best their ability let them. 

    Problem is that once the fur starts to fly, adrenaline and tunnel vision, SA issues etc take over. Again nothing is all the time, however the above items play into the pilots ‘ability’ you mention.

    Reality was that often (not always) there was little or no cohesion in these circumstances.

    Bud Anderson didn’t have his wingman with him in his ‘straight up’ fight for instance, everyone was scattered all over the sky. This is why you hear about the massive fight, “then suddenly I was alone” phenomenon over and over again. This is why over and over pilot’s are lost, and nobody saw what happened. I’ve track already of how many times this happened just with VMF 214 alone, Wildcats and Corsairs, not even halfway up the Solomons yet.

     

    • Like 3
  6. 8 hours ago, ZachariasX said:

    Flying the Wildcat, I sure would have hated if my wingman had other plans than staying with me. At 18000 ft. in a Corsair or P38, I could understand that folks would have been more relaxed in scoring just by themselves.

    No doubt.

    I was just reading again last night in Gamble’s book on the Blacksheep “everyone separating as the fight begins” 

  7. 10 hours ago, Mysticpuma said:

    I spoke with a couple of Aces of the 325th FG who said it did and a couple of wingmen but each individual to themselves.

    I think it was the intention, but depending on time frame, squadron etc it usually didn’t end up shaking out that way in larger fights.

    I interviewed a handful of pilots from the 352nd for instance, and they all verified the “every man for himself” effect. Of course we know of places where discipline was maintained out of necessity - Jimmy Thach etc.

    • Like 2
  8. On 10/25/2023 at 11:10 PM, Mysticpuma said:

    Most would get" chewed our" on RTB because they had one job... to protect their lead and if they don't, the lead certainly made sure they didn't do it again. 

    It simply didn’t happen that way most of the time in WWII. There exceptions, but by and large once the fight began it was every man for himself.

     

     

     

    • Like 2
  9. 15 hours ago, Trooper117 said:

    As much as I like the idea of surviving a bail out or forced landing in the sea, then awaiting rescue, I somehow think that it would be at the very bottom of the list of priorities, even years from now.

    Some humans, being what they are, would simply make hunting down a seaplane, or killing people in a dinghy a priority... they have the same mentality and enjoy killing virtual pilots hanging in a parachute. You know they are out there.

    Nice to have I think, but in game mechanics, even more of a niche within a niche...

    I’m thinking in the contexts of say a 2 night, or week long online war scenario. Each side has a given amount of resources, including pilots (available slots) If a player gets shot down, and in the dinghy, then the player exits, However that pilot resource (available slot) is lost unless rescued, thereby restoring it for use by any player. If that makes sense.

    @Sea Serpent maybe this is close to what you were saying.

     

     

     

    • Like 1
  10. 30 minutes ago, Mysticpuma said:

    I do understand that, but most games reward points for a players long term stats? 

    Yeah...I'm not a fan...it just encourages certain behaviors that manifest to some degree even without a points system/stats. Stats just exacerbate the problem. In any case, I'm with you on the SAR dynamic etc...I'd fly that a lot. 🙂

     

  11. 7 hours ago, Mysticpuma said:

     

    Nope, missed the point. 

    These are missions that could be flown/generated during an online game (not just Co-Op). No need for an online pilot to wait in a dinghy, completely agree that refly would be hit long before. 

    But if someone wants to fly a Catalina, their missions could be flown into a battle area to try and collect an Ai generated downed pilot (who won't care about waiting to be picked up) . 

    During that mission the Catalina pilot could request escort or cover to complete their mission, online pilots could see the Ai generated downed pilot and help guide the Catalina in. 

    The risk and reward for the Catalina pilot would have to be slightly higher as the chances of being targeted would be greater, so if a Catalina pilot successfully completes a mission they could get a 200 point reward to their stats compared to shooting down a fighter and RTB (which traditionally gets 100 points)? 

    Just a different style of play for some players to enjoy? 

    I don’t give a rip about E-games points/stats. However I’d be all over this type of mission.

  12. 3 minutes ago, Sea Serpent said:


     

    I fight about Robert Conrad every Saturday, when Baa Baa Blacksheep is on, and I insist on watching it,  because she thinks he is just a chauvinist pig.  Meanwhile, I’m playing my “Red West” drinking game so, I don’t give damn!

    Yeah that sounds like what my Dad and I listened to every time Baa Baa Blacksheep was on…or the battery commercial.

     

     

    • Haha 3
  13. 2 hours ago, BlitzPig_EL said:

    I used to love to bait Hellcat pilots in my Ki61, and BnZ Wildcats in the A6M2N.

    So much fun.

    ELsKi.jpg.64c2f3ab3e3c5a84a593b54d4a4d1449.jpg

    Seemed like we could fly around almost with aplomb didn’t it? Oddly I was least comfortable/successful in the George as it was too close in performance to the Hellcat etc. I did much better flying the Zeke and sucking them down to my fight. 

     

    • Like 1
  14. On 10/7/2023 at 10:58 AM, GrungyMonkey said:

     

    They pulled all the tricks up their sleeves to get the performance they did, but Japan's inability to keep up with the Western powers' rapidly increasing horsepower inevitably caught up with them.

    It was philosophy from the get go. To the west a fighter was a gun platform, to the Japanese it was a sword. It was Japan having a foot in the 18th century still that that was among their many problems, and this is what caught up with them…along with those many other things. The Zero was designed as a Samurai sword, to be wielded by Samurai.

     

     

    • Like 3
  15. It’s an interesting match-up in any case that I historically ignore/brush aside due to my Guadalcanal/Solomons fixation. That’s not about to change mind you, but interesting to think on for a minute. 🙂

    The Spit V has a great, visceral feel to it that makes a great possibility for future inclusion here…after the Solomons aircraft set of course. 😀

    • Like 3
  16. Just found it.

    ”…at speeds of 300 mph or more, both hands are necessary for slow roll”

    So the inferred progression of two hands, hard, harder, harder still would start around 300 mph. Then a map for 1 hand which would be much steeper.

    This is where a stick, 2 hand button map would work IMO. Or just “force” 2 hands around 300 mph if maneuvering and preclude gun use. In any case, while very early I find this whole idea very interesting.

     

     

    Link won’t post with my phone, just search U.S. Japanese Zero test report.

     

     

     

    • Like 3
  17. 20 minutes ago, Jason_Williams said:

    The only way to answer this would be to somehow ask a real Zeke pilot when two hands would be required or was it ever needed? Are there any anecdotal mentions of this topic by WWII Zeke pilots? I don’t recall any. 
     

    Jason

    I don’t recall any.

    However wasn’t a report published on the test that the U.S did on a captured Zero? This might have some valuable indicators on speeds/stick forces/control surfaces deflection. I’ve either never read it myself, or it was long enough ago that I can’t recall reading it.

    What I’m getting at, is that if at X speed stick forces are almost unmanageable, then a linear progression can be inferred to some degree…maybe. ‘shrug’

     

     

    • Like 1
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