dburne Posted May 19 Share Posted May 19 Please consider if you can modeling your controller setup GUI similar to how DCS does it rather than how IL-2 GB does it. IMHO out of the flight sims I have DCS does this best. 6 Quote Link to comment Share on other sites More sharing options...
Skelthos Posted May 19 Share Posted May 19 I second this, per plane with a curated list that only shows the controls available for that specific plane. 2 Quote Link to comment Share on other sites More sharing options...
Hetstaine Posted May 19 Share Posted May 19 Thirded. Quote Link to comment Share on other sites More sharing options...
javelina Posted May 19 Share Posted May 19 would agree as well Quote 13900k , 64GB, RTX4090, Win 11, TMW, Virpil WarBRD, MFG Crosswinds, TrackIR, Reverb G2, PointCTRL, Buttkicker 2 Link to comment Share on other sites More sharing options...
ZachariasX Posted May 19 Share Posted May 19 Agree! Quote Link to comment Share on other sites More sharing options...
GPatricks Posted May 19 Share Posted May 19 Yes! Quote Asus Z790-PLUS D4, Corsair 1000X PS \ Intel i9-13900KF @5.8Gz - Corsair H150i Liquid CPU cooler \ 64GB Corsair Vengeance DDR4 @ 3192mhz \ SBlasterX G6 \ 2TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 546.17 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 23H2 - Build 22631.2715 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo Aero VR Link to comment Share on other sites More sharing options...
Hoss Posted May 20 Share Posted May 20 Complete 128DX Capable GUI. PLEASE..... 1 Quote Semper Fortis __ Semper Anticus Link to comment Share on other sites More sharing options...
Art-J Posted May 20 Share Posted May 20 Whatever path the devs will choose about cockpit clickability or lack thereof, at least having the option for separate mappings for individual planes is a must in my book. It was the biggest imrovement GB series introduced last year. In DCS I tend to assign buttons and switches in a similar way as they are on the real plane and I'd love to be able to do the same in CP. The famous cannons trigger on the throttle lever of the Zero is a primary example. I hope I'll be able to map it to my Warthog throttle as well, with MGs operated by joystick. 3 Quote Link to comment Share on other sites More sharing options...
JG1_Vonrd Posted May 20 Share Posted May 20 Agree with all above. Also, allow more peripherals and more buttons. And better implementation of virtual axis (use of encoders like on Virpil products). 1 Quote Link to comment Share on other sites More sharing options...
Baldrick Posted May 21 Share Posted May 21 For DCS I use a third party utility Joypro. I have a lot of aircraft and I often redesign my button box locations, so this works well as I can map a control once in Joypro and it applies across all aircraft or just some as I wish. Whilst it is brilliant I think it is a little daunting so I wouldn't suggest it as a standard method for all. I am not sure how different the controls are likely to be for the aircraft here and we shouldn't have the complexity of modern jets. What might be worthwhile is a generic controls mapping option which then is the default for all aircraft which can be overridden individually. At the very least we need to be able to map multiple buttons etc. to a control. 2 Quote Link to comment Share on other sites More sharing options...
Pabsty Posted May 23 Share Posted May 23 I like the feature in DCS when you push the joystick button, it hops to the keybind in the menu. That way you can quickly check your keybinds if it's been a while or you've been playing some other sims. 3 Quote Link to comment Share on other sites More sharing options...
dburne Posted May 23 Author Share Posted May 23 10 hours ago, Pabsty said: I like the feature in DCS when you push the joystick button, it hops to the keybind in the menu. That way you can quickly check your keybinds if it's been a while or you've been playing some other sims. Yes that is awesome - I use it quite often, many times before a flight just to re-familiarize myself on my button assignments if I have not flown that aircraft in a while. 1 Quote Link to comment Share on other sites More sharing options...
GPatricks Posted May 23 Share Posted May 23 42 minutes ago, dburne said: Yes that is awesome - I use it quite often, many times before a flight just to re-familiarize myself on my button assignments if I have not flown that aircraft in a while. Yes, BMS's Alternative launcher behaves the same way... 1 Quote Asus Z790-PLUS D4, Corsair 1000X PS \ Intel i9-13900KF @5.8Gz - Corsair H150i Liquid CPU cooler \ 64GB Corsair Vengeance DDR4 @ 3192mhz \ SBlasterX G6 \ 2TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 4090 Trinity 24GB - Nvidia 546.17 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 23H2 - Build 22631.2715 \ TIR 5 \ Warthog HOTAS with VirPil stick base \ MFG V3 Pedals \ TM MFDs on 2 8" Lilliputs \ Simgears ICP \ Varjo Aero VR Link to comment Share on other sites More sharing options...
LuftManu Posted May 28 Share Posted May 28 Yes! I would love to have both a listed system, for each aircraft separate. Also, icing on the cake would be external launcher. Quote LuftManu's official Youtube Channel //// Escuadrón Virtual Santiago (Spanish Virtual Squadron) Intel 13900K | ASUS ROG MAXIMUS HERO Z790 | GIGABYTE 4080 Gaming OC| 64GB Corsair Vengeance DDR5-5200 | Asus ROG Ryou III 360| Corsair Platinum Hx1500i Link to comment Share on other sites More sharing options...
kissTheSky Posted May 29 Share Posted May 29 (edited) As many others voiced, a global controls setup would be very limiting. I don’t have DCS, so I don’t know its system, but I like how iRacing does it. The first time you assign controllers, it becomes the “global base” for every other assignment afterwards, during which you click a checkbox that says “use custom controls for this car”. That way, you wouldn’t have to assign axes that would be the same for all aircraft (pitch, roll, yaw, etc.) every time you’re setting up for a new aircraft. Edited May 29 by kissTheSky 1 Quote Link to comment Share on other sites More sharing options...
Vulture Posted September 12 Share Posted September 12 Strongly agree to use the DCS model for control setups - to include modifiers if possible. IL-2 GB method of grouping controls is also useful. WW2 aircraft are not going to be as complicated as later jets, but engine controls are usually more complicated and need more axes (P-38 for example, 2 x throttle, 2 x props, 2 x mixtures, plus any radiator controls, or even turbo). Good support for encoders (Virpil, etc). Also different types of toggle switches, as most in aircraft are not momentary, but most on controllers are. No (or high) limit on number of peripherals - a high end rig will have a lot (I have 2 sticks, two throttles, a collective, and two panels/button boxes all hooked up at all times, but have to disconnect the collective for IL-2. Irritating. Strong support for VR. Ideally something like MSFS, where you can jump in and out of VR mid game with a keystroke. 1 Quote Link to comment Share on other sites More sharing options...
javelina Posted September 12 Share Posted September 12 2 hours ago, Vulture said: Strongly agree to use the DCS model for control setups - to include modifiers if possible. IL-2 GB method of grouping controls is also useful. WW2 aircraft are not going to be as complicated as later jets, but engine controls are usually more complicated and need more axes (P-38 for example, 2 x throttle, 2 x props, 2 x mixtures, plus any radiator controls, or even turbo). Good support for encoders (Virpil, etc). Also different types of toggle switches, as most in aircraft are not momentary, but most on controllers are. No (or high) limit on number of peripherals - a high end rig will have a lot (I have 2 sticks, two throttles, a collective, and two panels/button boxes all hooked up at all times, but have to disconnect the collective for IL-2. Irritating. Strong support for VR. Ideally something like MSFS, where you can jump in and out of VR mid game with a keystroke. ^^^THIS! Quote 13900k , 64GB, RTX4090, Win 11, TMW, Virpil WarBRD, MFG Crosswinds, TrackIR, Reverb G2, PointCTRL, Buttkicker 2 Link to comment Share on other sites More sharing options...
Ghostrider9667 Posted November 21 Share Posted November 21 How about SPAD.NEXT support? Quote Link to comment Share on other sites More sharing options...
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