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Discussion of Developer Diary #11


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Absolutely beautiful!

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AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base |  Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Valve Index VR | DCS on NVME

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Awesome!  looking great!

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Amazing... better than the real thing!

It is impressive how much hangar space there was on that ship. Two and a half hangar decks? The light construction made it possible at the expense of being a tin can filled with gasoline and explosives. Compare that to the Biritish armoured carriers, where the deck armor alone probably weighs as much as two entire hangar decks on the Akagi.

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I guess that makes for the difference between one good hit with a bomb and all you can do is scuttle it, and being bombed all the way from Tunisia to Malta and still arrive there under your own steam.

There is a German word for that kind of resilience: Nehmerqualtiäten, the "qualities of being able to take", usually used in context of a boxer.

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Just impressive!

I never cared about walking around the ship like in Call of Duty Vanguard, but looking at this and the Enterprise models... who knows!

p.s. I really like the ambient light, not the lisergic effect I've seen in other games

Edited by Jaguar
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Looks absolutely incredible! I can't wait to make some strafing runs on it. Assuming the damage model turns out to be half as good as the 3D model, CP will be the definitive "State of the Art" combat flight sim. I know you more to do than you have finished, but the potential of CP is just stunning. Well done!!

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You had me at "pre-alpha build in early December."  Now it's "early December," really good news. We'll have (hopefully) moving carriers (forward, not pitching) to land upon and take off from. Pre-VR and in early, early, early form, but I eagerly await it. An early Christmas present for us. Yay!

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Awesome!! I did not know that it had a three level hangar. 

This ship is beautifully rendered. And if I am not wrong I saw some transparency in the water for the hull. The reflections in the water when the ship is at rest in calm sea is also rendered. It would be nice to see how this reflection is rendered when the ship is seen from afar say 1000 meters.

Water transparency with pristine Pacific sea water at that time (in the forties), is an absolute necessity to well render the coral reefs, lagoons etc. as seen by above when sea is calm.

I know I am asking a lot but I am now very excited to see a next step with a moving carrier full speed, with lateral strong wind, waves and smoke going with the wind direction, and see how the ship rolling and pitch goes with waves, the ships wake, as well as the waves splashing on the hull. 

There is a lot of work to reach that step, but Unreal 5.5 seems to be up to the task.

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