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Stick

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Posts posted by Stick

  1. Many will remember HyperLobby.  It seemed like such a simple and required program at the time.  Anyone could put up a dogfight or coop mission to host, the available slots would fill and when full, the host would launch.  In the meantime people could chat.  In "the flight sim that must not be named" an attempt was made to create the coop side of this.  Unfortunately it had its shortcomings.  IMO, the main reason coops did not takeoff was the complexity of the mission editor/builder.  In order for a lobby to work well, the creation of missions must be prolific and within reach of a good segment of the community.  Having an integrated lobby for mp might be something to contemplate.  With the availability of Discord I see no reason for built in comms.

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  2. If level bombers that are playable are included I hope to see realistic bombsights for the appropriate planes.  Also make bombing more realistic by having to factor TAS from IAS with the charts included and taking target ground height into account.  Also have a map with all necessary navigation tools that can be access on the ground before takeoff or even before spawning.  Having this map sharable with others wouldn't hurt.

    Also, IMO, from an mp standpoint, there is no need for making every gunner position available in two or more engine level bombers.  How many people really use them?  I never use them except to look around and I'd give that up.  These should be manned by AI as currently done and which communicate any issues to the pilot.  The only thing needed is the pilot position, the nose position, and looking through the bombsight.  Whether another person could join as the bombardier couldn't hurt but not necessary.   I would think this would help not only in the development of the aircraft but also the impact on resources. 

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  3. 6 hours ago, Jason_Williams said:

    We plan to have an easy to use and flexible mission builder built into the GUI. How complex and how it works is simply too far down the line to say much more. I fully understand the issues surrounding other solutions out there and what users like and don't like. We will strive to have a good solution for Combat Pilot.

    Jason


    I used to design fairly complex (considering the year) historical coop missions in IL-2 FB.  IMO, the more people designing missions, the better.  Not familiar with many mission editors but the mission editor in "the product that must not be named" was a bloody mess except to very few.

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