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JG1_Vonrd

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  1. Absolutely! Please avoid chopping structures to bits in the UV map. Cut them where there are actual divisions in the RL model, i.e. along well defined panels or seperations like wing to fuselage. I've struggled (and I'm not alone in this in any means) with alignment issues where the 3D model maker just decided to cut the UV right in the muddle of a panel. It's nearly impossible to make it look seamless on the skin (it "can" be done but only after wasting hours of time trying and erroring).
  2. Hey Jason. This is all looking really good. I'd also like to participate in skin making. I recently won the B-17 skin contest in that "click cockpit" sim and also have done quite a few IL2/BG skins. I'll just link two examples: B-17: https://www.digitalcombatsimulator.com/en/files/3332180/ and a thread on a "Sharkmouth" FW-190 in IL2/GB: https://forum.il2sturmovik.com/topic/67402-fw-190-a3-sharkmouth/#comment-1030719 EDIT: Seems that the call for skinners was for the Vegas Expo... I'm too late for that. Still, I would really like to participate in making skins for this sim. As for Substance Painter, I'm pretty well versed in it but don't currently have use for it and am not subscribed. I will re-up if it's needed in order to produce skins. I hope that Vegas went well for you!
  3. JG1_Vonrd

    Hiyall

    Been in here since about May 2023 but I guess I never posted in Introductions.
  4. I'm really excited about your new endeavor and am rooting for success for you and your team Jason. My wallet is ready... 💲 Will you be needing skinners? Maybe you could cut some costs by inviting some of the experienced skinners to a competition. Personally, I would be happy with just having one of my skins incorporated into the game. Please incorporate PBR into the skins. Roughmets (like DCS) are so much better than the alphas in GB.
  5. I'm with the "make it more like DCS and old IL2 crowd". Please, not like ROF / GB with all those MCU's, complex triggers that need links, etc. and the resultant steep learning curve.
  6. Although I usually use the "quickstart" button in DCS I find having the clickable buttons available in cockpit very useful. For some complex aircraft, mapping and memorizing all of those controls to HOTAS gets confusing when switching from aircraft to aircraft. Much more intuitive to reach over to the cockpit control. Given, WWII aircraft don't have the plethora of controls like the modern jets (so, maybe not as big a deal to incorporate clickables into this sim?) I still would like to click on cockpit controls.
  7. Joystick: Winwing F16EX with extension Throttle: Virpil CM3 Pedals: Crosswind
  8. Agree with all above. Also, allow more peripherals and more buttons. And better implementation of virtual axis (use of encoders like on Virpil products).
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