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ÆþelrædUnræd

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Posts posted by ÆþelrædUnræd

  1. 43 minutes ago, Skelthos said:

    For a large part forums are a dying format. The Discord server is way more active so posting there likely reaches a wider audience. At least that is my take on it.

    It may be more active, but it also has a much more limited audience. No need for any fancy apps to read whatever is posted on this forum - a browser and Google is all you need.

    • Like 3
  2. Sad to hear. I hope they're able to restore most of the damaged documents.

    Things like this are why I think all extant documents need to be digitised A.S.A.P., something the US is sadly lagging behind in. Almost the entire corpus of RAF Operations Record Books is available to download online, for free. Now try to find the American equivalent....

    • Like 1
    • Thanks 1
  3. Once again, I'd like to dampen the enthusiasm a bit 🙂 

    4 hours ago, Rothary said:

    The general benefits include [...] continued development of the engine [...] ensuring the engine cannot exactly fall behind in technology the way proprietary ones often eventually do.

    That's *kinda* true (as long as Unreal is actively developed), but there will be other major versions. Upgrading from one engine version to another is far from easy and sometimes its faster to just do some stuff all over again rather than go through a laborious upgrading process. So it may be true that Unreal itself will likely not fall behind much; that doesn't mean that the specific version CP is on will also not fall behind.

    On 5/5/2024 at 9:10 PM, Mysticpuma said:

    What is certain, is that the game engine itself is more than capable of the scale and detail required to create something truly special. I look forward to seeing the progress of the environment itself once the map builders get to grips with it especially the weather and water effects. 

    Unreal is certainly a very capable engine that can show incredibly detailed environments.

    However, that doesn't mean that we *will* see all of the stuff we see in demos. All those assets have to be made or bought before they can be used. All the necessary technologies have to be implemented. That takes time and money. Given that most demos are geared towards FPS style games, it wouldn't surprise me if the Devs spend this time and money elsewhere on something that's more important to a flight sim than, let's say, a varied plant life.

    Unreal can do a lot, and I'm sure we will see some excellent graphics. However, we should be careful what we wish for when looking at all those nice Unreal demo videos - expecting a similar quality in all aspects of CP is, well, unreal 😉

    • Like 5
  4. I think the reason they chose Midway is largely that it's much less work than Guadalcanal. Guadalcanal is 5302 square kilometres (even without other nearby landmasses such as the Florida Islands) versus 6.27 square kilometres for Midway, nearly a factor 1000 difference. By doing Midway, they can focus on implementing the key technologies rather than spend time developing content.

    I do agree however that Guadalcanal would make a great title. I'm sure that we will see a Guadalcanal module eventually 🙂

    • Like 9
  5. 11 hours ago, Major Lee said:

    UnReal Engine is simply amazing! It looks like when we're strafing in the weeds, we'll be able to see individual weeds... The level of detail is unreal!

    I think one should be very careful with statements such as "we will be able to" see certain things. Especially when comparing to demo videos that are designed to impress rather than run realistic game loops on a low or mid-range PC.

    It's nice to see what Unreal is capable of. However, all of this also needs to be implemented in the game, as well as 3d models made. This takes time and money, not to mention that it eats away at the framerate budget. Given the nature of the game, it may very well be that development effort will be allocated elsewhere.

    • Like 3
  6. It seems to be for a plastic modeling kit. I don't know to what extent those 3d models are compatible with games since they have vastly different design requirements. I think it's not related.

    It's still a beautiful model though. I sure hope we'll eventually get a Kate in game!

    • Like 1
  7. 6 minutes ago, Trooper117 said:

    In the perfect combat flight sim world maybe... but somehow I think it will be maps. Jason has been doing this stuff for years, and maps and plane sets to go with them seem to be his bag... but we shall see how things pan out in time I guess.

    Well the sales picture would be the same. Didn't buy CP: Battle of Guadalcanal? You only get low-res terrain (if at all) without any airfields, towns, targets or campaigns/career. Buy CP: BoG and you get the additional content. I just think that having no restrictions on where your carriers, airfields and targets are located has lots of benefits in the long run, especially with the huge distances of the Pacific.

    But it undoubtedly is more difficult to implement (spherical coordinates) and as such more expensive in the short run. I guess only Jason knows whether this extra investment is worth it, or even possible budget-wise 🙂

  8. 13 hours ago, Trooper117 said:

    That world would need to be a complete WWII era world, not like MSFS modern data world... would that be even possible?

    You don't have to fill in everything 🙂 Either just low-res land or simply ocean.

    The big advantage is that a world system makes it possible to have additional historical missions as more content is released, as well as enable the Devs to release content in smaller increments. Bought both a Marianas and Kyushu map? Fly a bomber (escort) mission to Japan. Just Guadalcanal? Fly ground attack from Henderson Field. The Devs add Rabaul? Attack Henderson Field as the Japanese.

    • Like 1
  9. 11 hours ago, Jason_Williams said:

    I’m mulling what we can do with the prototype assuming it functions well. We may do unconventional things with early access to raise money so we can keep our independence and or finance more development and not rely solely on our investors. We’ll see what transpires. 
     

    Jason

    Thanks for the clarification. Even if it's just one or two planes and a carrier, I'd happily play it, if you decide to do early access 🙂

    • Like 4
  10. 2 hours ago, Chief_Mouser said:

    I like the idea, but whoever is hosting in multiplayer, or even yourself in single-player, will have to load in the whole world -as defined in CP. The thing with MSFS is that they host the world, we just join in their mega-server.

    I think that we'll be getting maps; hopefully decent-sized ones though.

    Nope, that's not the case 🙂  Besides what ZachariasX says, it's been quite common in games for ages already to only load in those parts of the "world" where you actually are, whether that game is a flight simulator, a shooter or a MMORPG. The whole world needs to be stored somewhere, sure, but there is no technical reason the whole world needs to be loaded beyond what you can actually see at a particular time.

    Similarly, MSFS doesn't actually host the world - you do that locally. It's just some data that is stored online, e.g. the satellite textures and the locations and type of buildings and trees, etc. The only reason for that is that it'd cost too much disk space (i.e. "store" a world), not that it'd cost too much RAM ("load" a world).

    I guess the biggest technical problem with an entire world is that you'd need a spherical coordinate system, and that can be a bit of a hassle to properly implement when pretty much all of the world around you happens in carthesian coordinates - including aircraft and ship physics.

     

    • Like 1
  11. Great first DD of what's sure to become many!

    Quote

    We also plan to have a Japanese aircraft carrier ready for her to operate from when our prototype is ready.

    Can we conclude from that, that right now, the plan is to have some kind of public alpha version of the game available with just the Zero, Akagi and presumably their American counterparts, while we wait for things like dive/torpedo bombers, more ships and midway island? Or am I reading too much into your comment and does this just concern an internal prototype @Jason_Williams? Understanding, of course, that plans are always subject to change, especially at this early stage 🙂

    • Like 1
  12. On 7/1/2023 at 12:21 AM, BlitzPig_EL said:

    The Imperial Japanese truly believed their own propaganda about the Western powers.  Huge mistake.

    Well, at least the top brass were fully aware that the US were immensely powerful (or at least, would be once they put their industrial might to use). They didn't have much alternatives to declaring war though. Given that:
    - the Japanese wanted to conquer China (and southeast Asia by extension), and
    - they were dependent on oil to further these objectives,

    it follows that they needed to capture the Dutch East Indies to obtain oil as Japan was under embargo. They then surmised that this would likely lead the US to declare war, as well as the US colony of the Philippines being rather inconveniently located directly on the sea route from the Indonesian oil fields to Japan. So in the end, they had only two options really:
    - give up their imperial ambitions in China, or
    - prepare for war with the US.

    Given that they weren't prepared to do the former, this left the latter as the only viable choice.* They were fully aware they needed to hit the Americans as hard as possible in the early months where they'd still have the advantage, hence the Pearl Harbour raid. One can only guess what'd have happened if the US carrier fleet had been in port.

    Even when the war turned for the worse, it's important to recognise that the Japanese didn't need to win. They only needed to not lose. As long as they held the Dutch oil fields and were able to keep the US at bay, they'd still be better off than in mid-1941.

    * Of course, the doctrines of Cpt. Hindsight dictate that the other option would've been the better one.

    • Like 2
  13. On 6/19/2023 at 5:11 AM, Boom said:

    Found this interesting article on Historynet. Japan's Fatally Flawed Air Forces In World War II, by John Whitman.
    https://www.historynet.com/japans-fatally-flawed-air-forces-in-world-war-ii-2/

    Excellent read.

    It does kinda completely miss the point that the Japanese never intended to fight a long war of attrition. Their whole strategy was to hit fast and hit hard, so that the Americans would quickly agree to a white peace, precisely to *avoid* any such lengthy war.

    How realistic this desire was in retrospect is a different question, but if you don't wage a war of attrition, little of what this article says matters.

  14. 44 minutes ago, javelina said:

    would be cool to fly this mission

     

     

    37a592249f16811604e1eac982a4505b.jpg

    Why are those Wildcats on deck? They obviously can't have been there when the Mitchells took off, and the part of the deck that's left seems a bit short for 5 Wildcats to take off from. So if there's enough room to store them down in the hangar, why put them up there?

    • Like 1
  15. On 6/5/2023 at 1:38 PM, MustangMike said:

    Pfft, NERDS! 

    jk, I get into the Warhammer/historical tabletop gaming which is arguably far worse than DND!

    Yes I'm a nerd and proud of it 😛

    Never played Warhammer, although I've got a friend that does. He's never played DnD, and will join us for a oneshot soon.

  16. 36 minutes ago, wheelsup_cavu said:

    I always liked flying the Buffalo over the Malacca straight in IL-2 1946.

    Aye - especially since the Dutch also flew them there 🙂

    The Dutch Buffaloes performed pretty decent too it seems; a quick google search shows 55 kills vs 30 losses (not including 15 destroyed on the ground, and apparently a few others lost to accidents). During one mission on February 19, 8 Buffaloes intercepted 35 bombers escorted by 20 Zeros, for a total of 11 kills against 4 losses. Even if overclaiming and perhaps an exaggerated size of the Japanese escort are accounted for, that's still an impressive number that discounts the idea that the Dutch and British air forces in the area were completely overwhelmed and outclassed to such an extent that they barely performed at all.

  17. 6 hours ago, Sea Serpent said:

    Like I said, carrier DOCTRINE.

    If you're talking about a limited number of possible commands, then sure, that can be done as I already acknowledged, as this perfectly matches "simple commands that can be translated to (sequences of) keypresses". In that case, however, there are already some external tools that work rather well. I'd rather they have people use these tools and spend their development time/money elsewhere rather than hire someone to re-invent the wheel.

    Of course, good integration with such external tools would be welcome.

    6 hours ago, Sea Serpent said:

    At Midway, Dick Best recognized that the second (edit: maybe first, whatever) group was to attack the further carrier.  Mclusky or somebody screwed that up, but Best recognized it, and so he led his two wingman to attack Akagi. One hit.  Kaboom.

    This is actually a fine example of what *cannot* be accomplished by "good old fashioned branched logic trees". Splitting up your formation and changing your target according to a certain description ("further" "bigger" "on the left" "southern" or whatever) requires not just understanding the text itself, but also both situational and contextual awareness. AI of the likes of GPT would be able to do that, I expect, but that's way beyond the scope of a small development company like Skystreak.

    And that right there is the problem: as long as you stick to a pre-defined list of commands that have pre-programmed actions linked to them, it's perfectly possible with branched logic trees. Anything beyond that, and you're going to need Neural Networks.

    7 hours ago, Sea Serpent said:

    If the intention is to recreate IL-2 1946, or IL-2 GB, with better graphics and a tropical setting and new planes, then don’t be disappointed  if a lot of potential customers aren’t present either.

    I think that's exactly the intention, minus an improved flight model, AI and possibly some other stuff. And that doesn't disappoint me at all 🙂

    • Like 1
    • Haha 1
  18. 11 minutes ago, Sea Serpent said:

    If the AI can be programmed with discrete WWII carrier doctrine, it can be done. As far as voice commands go, maybe you should take a look at some 3rd party MSFS programs and see how they work.

    All due respect, but realistic AI and realistic  AI that responds in a meaningful and non-gameplay-breaking way to player-issued commands are an entirely different thing. Case in point: IL2.

    Regarding voice commands, I'm quite up-to-date about what can be done with modern AI, especially Neural Nets, thank you. Following simple commands that can be translated to (sequences of) keypresses is perfectly possible, and has been for the past decade or so. But AI that actually "comprehends" what you're saying and can also act accordingly is, at this point in time, not possible for a small developer like this 🙂

    Take it however you want; I'm not the one who's going to be disappointed when the game is released and none of this is present 😉

  19. 3 hours ago, Sea Serpent said:

    I’d like to see AI much better than something from all those years ago.  Not only would I like to see it more intelligent, I also think it should be voice commanded.  I don’t necessarily mean Voice Attack, I mean like some of the things being used in FSX over 10 years ago, such as FS2crew or Multicrew Experience that were already pre-tailored for the most popular payware aircraft of the time.  But built in. If I’m in a fight, I don’t want to be mashing hot keys, navigating a menu with a mouse, or even the DCS Jester Wheel.  I want to say “Second flight, attack the far carrier”, and they’d be smart enough to do it,  just like I could say “Flaps 15” or “Turn on isolation valve number 2” to the virtual first officer in an airliner.   (It goes without saying this would be especially useful for planes with more than one crew member, not just AI wingmen) This is old tech, that used existing speech stuff already in Windows, and I’m surprised we haven’t seen it in a combat sim yet.  
     

     

    Well, coming from someone who's well versed in AI, I don't think that's quite a realistic expectation at this point in time 🙂

    At least not beyond the level that can already be done by mapping voice commands to key presses. The thing is, speech is a very complicated thing. There are usually several possible ways to interpret a specific combination of words, and conversely there's usually several ways to phrase a certain thought. We've just about reached the point where AI can more or less accurately "understand" what a person is saying. Translating that into more complicated actions than, let's say, "attack the nearest enemy" is on a whole other level. The AI would not only need to understand what the human is saying, but also what it itself is doing as well as the reasoning behind this all, and then draw conclusions about the final course of action to take. Perhaps it could be done with the financial/development power of Google or Microsoft or the like, but I don't think we're going to see anything of the sort from the current team 😉

  20. 34 minutes ago, kissTheSky said:

    That’s really cool! How long did it take to build it?

    Well, thanks! It's a pretty simple instrument, really, so it didn't take too long. It's been a few years, but I guess three or four days or so, including the time for the glue to set? My father was trained as a carpenter so he helped me with most of it.

    So, how does that compare to an electric guitar? Besides the body having a more complicated shape, I guess the wiring takes a couple of hours to do as well?

  21. It's not exactly a "video game" but it's a game all right and since there's no other categories that fit it better, I was wondering if anyone else plays DnD? Myself, I've been playing it for the last 4 or 5 years or so, can't remember exactly when I started. Ever since, we've got a planned gaming night every other week, with about half of those actually going through because of real-world issues 😛

    My current (third) character is a L7 Human Paladin. I'm pretty much the tank of the group (just upgraded to AC20 with adamantine armour (no crits)) but given the amount of damage I have to tank I'm often still one of the first to go down😅

    So, anyone else playing Dungeons and Dragons? What kind of characters do you play? Other things you like to share? 🙂

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